/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see .
*/
#ifndef ANTKEEPER_RENDER_FINAL_PASS_HPP
#define ANTKEEPER_RENDER_FINAL_PASS_HPP
#include
#include
#include
#include
#include
#include
#include
#include
#include
class resource_manager;
namespace render {
/**
*
*/
class final_pass: public pass
{
public:
final_pass(gl::rasterizer* rasterizer, const gl::framebuffer* framebuffer, resource_manager* resource_manager);
void render(render::context& ctx) override;
void set_color_texture(const gl::texture_2d* texture);
void set_bloom_texture(const gl::texture_2d* texture) noexcept;
void set_bloom_weight(float weight) noexcept;
void set_blue_noise_texture(std::shared_ptr texture);
private:
void rebuild_command_buffer();
std::unique_ptr shader_program;
const gl::texture_2d* color_texture;
const gl::texture_2d* bloom_texture;
float bloom_weight;
std::shared_ptr blue_noise_texture;
float blue_noise_scale;
math::fvec2 resolution;
float time;
int frame{};
std::vector> command_buffer;
};
} // namespace render
#endif // ANTKEEPER_RENDER_FINAL_PASS_HPP