/* * Copyright (C) 2023 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_RENDER_FINAL_PASS_HPP #define ANTKEEPER_RENDER_FINAL_PASS_HPP #include #include #include #include #include #include #include #include #include class resource_manager; namespace render { /** * */ class final_pass: public pass { public: final_pass(gl::rasterizer* rasterizer, const gl::framebuffer* framebuffer, resource_manager* resource_manager); void render(render::context& ctx) override; void set_color_texture(const gl::texture_2d* texture); void set_bloom_texture(const gl::texture_2d* texture) noexcept; void set_bloom_weight(float weight) noexcept; void set_blue_noise_texture(std::shared_ptr texture); private: void rebuild_command_buffer(); std::unique_ptr shader_program; const gl::texture_2d* color_texture; const gl::texture_2d* bloom_texture; float bloom_weight; std::shared_ptr blue_noise_texture; float blue_noise_scale; math::fvec2 resolution; float time; int frame{}; std::vector> command_buffer; }; } // namespace render #endif // ANTKEEPER_RENDER_FINAL_PASS_HPP