💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#include <engine/gl/texture-cube.hpp>
#include <cmath>
namespace gl {
cube_map_layout texture_cube::infer_cube_map_layout(std::uint16_t w, std::uint16_t h) noexcept
{
if (h == w * 6)
{
return cube_map_layout::column;
}
else if (w == h * 6)
{
return cube_map_layout::row;
}
else if (w == (h / 4) * 3)
{
return cube_map_layout::vertical_cross;
}
else if (h == (w / 4) * 3)
{
return cube_map_layout::horizontal_cross;
}
else if (w == h * 2)
{
return cube_map_layout::equirectangular;
}
else if (w == h)
{
return cube_map_layout::spherical;
}
return {};
}
std::uint16_t texture_cube::infer_cube_map_face_size(cube_map_layout layout, std::uint16_t w, std::uint16_t h) noexcept
{
switch (layout)
{
case cube_map_layout::column:
case cube_map_layout::spherical:
return w;
case cube_map_layout::row:
return h;
case cube_map_layout::vertical_cross:
return h / 4;
case cube_map_layout::horizontal_cross:
case cube_map_layout::equirectangular:
return w / 4;
default:
return 0;
}
}
texture_cube::texture_cube(std::uint16_t width, std::uint16_t height, gl::pixel_type type, gl::pixel_format format, gl::transfer_function transfer_function, const std::byte* data):
texture(width, height, true, type, format, transfer_function, data)
{
resized();
}
void texture_cube::resize(std::uint16_t width, std::uint16_t height, gl::pixel_type type, gl::pixel_format format, gl::transfer_function transfer_function, const std::byte* data)
{
texture::resize(width, height, type, format, transfer_function, data);
resized();
}
void texture_cube::resize(std::uint16_t width, std::uint16_t height, const std::byte* data)
{
texture::resize(width, height, get_pixel_type(), get_pixel_format(), get_transfer_function(), data);
resized();
}
void texture_cube::set_wrapping(gl::texture_wrapping wrap_s, texture_wrapping wrap_t, texture_wrapping wrap_r)
{
texture::set_wrapping(wrap_s, wrap_t, wrap_r);
}
void texture_cube::resized()
{
const auto w = get_width();
const auto h = get_height();
const auto layout = infer_cube_map_layout(w, h);
m_face_size = infer_cube_map_face_size(layout, w, h);
m_mip_count = 1 + static_cast<std::uint16_t>(std::log2(m_face_size));
}
} // namespace gl