💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_SCENE_BILLBOARD_HPP
#define ANTKEEPER_SCENE_BILLBOARD_HPP
#include "scene/object.hpp"
#include "geom/aabb.hpp"
#include "utility/fundamental-types.hpp"
class material;
namespace scene {
/// Enumerates billboard types.
enum class billboard_type
{
// No alignment
flat,
// Aligns to face camera
spherical,
// Rotates about an alignment axis to face camera
cylindrical
};
/**
* A 2D unit quad with one material.
*/
class billboard: public object<billboard>
{
public:
typedef geom::aabb<float> aabb_type;
billboard();
billboard(const billboard& other);
billboard& operator=(const billboard& other);
void set_material(material* material);
/// Sets the billboard alignment mode.
void set_billboard_type(billboard_type type);
/// Sets the axis around which the billboard will be rotated when the alignment is set to billboard_alignment::cylindrical.
void set_alignment_axis(const float3& axis);
virtual const bounding_volume_type& get_bounds() const;
material* get_material() const;
billboard_type get_billboard_type() const;
const float3& get_alignment_axis() const;
virtual void update_tweens();
private:
static const aabb_type untransformed_bounds;
virtual void transformed();
aabb_type bounds;
material* material;
billboard_type type;
float3 alignment_axis;
};
inline const typename object_base::bounding_volume_type& billboard::get_bounds() const
{
return bounds;
}
inline material* billboard::get_material() const
{
return material;
}
inline billboard_type billboard::get_billboard_type() const
{
return type;
}
inline const float3& billboard::get_alignment_axis() const
{
return alignment_axis;
}
} // namespace scene
#endif // ANTKEEPER_SCENE_BILLBOARD_HPP