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/*
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* Copyright (C) 2021 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ANTKEEPER_INPUT_MAPPER_HPP
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#define ANTKEEPER_INPUT_MAPPER_HPP
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#include "input/input-mapping.hpp"
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#include "event/input-events.hpp"
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#include "event/event-handler.hpp"
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#include <functional>
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class event_dispatcher;
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/**
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* An input mapper takes a control and listens to input events then generates corresponding input mappings which can be added to an input router.
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*/
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class input_mapper:
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public event_handler<key_pressed_event>,
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public event_handler<mouse_moved_event>,
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public event_handler<mouse_wheel_scrolled_event>,
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public event_handler<mouse_button_pressed_event>,
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public event_handler<game_controller_axis_moved_event>,
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public event_handler<game_controller_button_pressed_event>
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{
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public:
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/**
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* Creates an input mapper.
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*/
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input_mapper();
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/**
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* Destroys an input mapper.
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*/
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virtual ~input_mapper();
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/**
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* Sets the event dispatcher to which this input event router will subscribe itself.
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*/
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void set_event_dispatcher(event_dispatcher* event_dispatcher);
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/**
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* Sets the control for which input mappings will be generated.
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*
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* @param control ::control for which input mappings will be generated.
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*/
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void set_control(::control* control);
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/**
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* Sets the callback function to the input mappings generated by this input mapper.
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*
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* @param callback Callback function operates on an input mapping.
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*/
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void set_callback(std::function<void(const input_mapping&)> callback);
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/**
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* Enables or disables the input mapping generation.
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*
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* @param enabled Whether to enable input mapping generation or not.
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*/
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void set_enabled(bool enabled);
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/**
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* Returns true if input mapping generation is enabled.
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*/
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bool is_enabled() const;
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private:
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void handle_event(const key_pressed_event& event);
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void handle_event(const mouse_moved_event& event);
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void handle_event(const mouse_wheel_scrolled_event& event);
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void handle_event(const mouse_button_pressed_event& event);
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void handle_event(const game_controller_axis_moved_event& event);
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void handle_event(const game_controller_button_pressed_event& event);
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event_dispatcher* event_dispatcher;
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::control* control;
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std::function<void(const input_mapping&)> callback;
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bool enabled;
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};
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inline bool input_mapper::is_enabled() const
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{
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return enabled;
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}
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#endif // ANTKEEPER_INPUT_MAPPER_HPP
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