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- /*
- * Copyright (C) 2021 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef ANTKEEPER_INPUT_MAPPER_HPP
- #define ANTKEEPER_INPUT_MAPPER_HPP
-
- #include "input/input-mapping.hpp"
- #include "event/input-events.hpp"
- #include "event/event-handler.hpp"
- #include <functional>
-
- class event_dispatcher;
-
- /**
- * An input mapper takes a control and listens to input events then generates corresponding input mappings which can be added to an input router.
- */
- class input_mapper:
- public event_handler<key_pressed_event>,
- public event_handler<mouse_moved_event>,
- public event_handler<mouse_wheel_scrolled_event>,
- public event_handler<mouse_button_pressed_event>,
- public event_handler<game_controller_axis_moved_event>,
- public event_handler<game_controller_button_pressed_event>
- {
- public:
- /**
- * Creates an input mapper.
- */
- input_mapper();
-
- /**
- * Destroys an input mapper.
- */
- virtual ~input_mapper();
-
- /**
- * Sets the event dispatcher to which this input event router will subscribe itself.
- */
- void set_event_dispatcher(event_dispatcher* event_dispatcher);
-
- /**
- * Sets the control for which input mappings will be generated.
- *
- * @param control ::control for which input mappings will be generated.
- */
- void set_control(::control* control);
-
- /**
- * Sets the callback function to the input mappings generated by this input mapper.
- *
- * @param callback Callback function operates on an input mapping.
- */
- void set_callback(std::function<void(const input_mapping&)> callback);
-
- /**
- * Enables or disables the input mapping generation.
- *
- * @param enabled Whether to enable input mapping generation or not.
- */
- void set_enabled(bool enabled);
-
- /**
- * Returns true if input mapping generation is enabled.
- */
- bool is_enabled() const;
-
- private:
- void handle_event(const key_pressed_event& event);
- void handle_event(const mouse_moved_event& event);
- void handle_event(const mouse_wheel_scrolled_event& event);
- void handle_event(const mouse_button_pressed_event& event);
- void handle_event(const game_controller_axis_moved_event& event);
- void handle_event(const game_controller_button_pressed_event& event);
-
- event_dispatcher* event_dispatcher;
- ::control* control;
- std::function<void(const input_mapping&)> callback;
- bool enabled;
- };
-
- inline bool input_mapper::is_enabled() const
- {
- return enabled;
- }
-
- #endif // ANTKEEPER_INPUT_MAPPER_HPP
-
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