💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_GL_FRAMEBUFFER_HPP
#define ANTKEEPER_GL_FRAMEBUFFER_HPP
#include <array>
namespace gl {
class rasterizer;
class texture_2d;
enum class framebuffer_attachment_type
{
color,
depth,
stencil
};
class framebuffer
{
public:
/**
* Creates a framebuffer.
*/
framebuffer(int width, int height);
/// Destroys a framebuffer.
~framebuffer();
/**
* Resizes the framebuffer. Note: This does not resize any attached textures.
*
* @param width New width of the framebuffer.
* @param height New height of the framebuffer.
*/
void resize(const std::array<int, 2>& dimensions);
/**
* Attaches a color, depth, or stencil texture to the framebuffer.
*
* @param attachment_type Type of attachment.
*/
void attach(framebuffer_attachment_type attachment_type, texture_2d* texture);
/// Returns the dimensions of the framebuffer, in pixels.
const std::array<int, 2>& get_dimensions() const;
const texture_2d* get_color_attachment() const;
texture_2d* get_color_attachment();
const texture_2d* get_depth_attachment() const;
texture_2d* get_depth_attachment();
const texture_2d* get_stencil_attachment() const;
texture_2d* get_stencil_attachment();
private:
friend class rasterizer;
framebuffer();
unsigned int gl_framebuffer_id;
std::array<int, 2> dimensions;
texture_2d* color_attachment;
texture_2d* depth_attachment;
texture_2d* stencil_attachment;
};
inline const std::array<int, 2>& framebuffer::get_dimensions() const
{
return dimensions;
}
inline const texture_2d* framebuffer::get_color_attachment() const
{
return color_attachment;
}
inline texture_2d* framebuffer::get_color_attachment()
{
return color_attachment;
}
inline const texture_2d* framebuffer::get_depth_attachment() const
{
return depth_attachment;
}
inline texture_2d* framebuffer::get_depth_attachment()
{
return depth_attachment;
}
inline const texture_2d* framebuffer::get_stencil_attachment() const
{
return stencil_attachment;
}
inline texture_2d* framebuffer::get_stencil_attachment()
{
return stencil_attachment;
}
} // namespace gl
#endif // ANTKEEPER_GL_FRAMEBUFFER_HPP