💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "game/save.hpp"
#include "application.hpp"
#include "debug/logger.hpp"
#include "resources/json.hpp"
#include <fstream>
namespace game {
namespace save {
void colony(game::context& ctx)
{
std::filesystem::path path = ctx.saves_path / "colony.sav";
ctx.logger->push_task("Saving colony to \"" + path.string() + "\"");
try
{
// Construct JSON data describing the colony
json data;
auto& colony = data["colony"];
{
auto& species = colony["species"];
{
auto& morphology = species["morphology"];
{
}
auto& diet = species["diet"];
auto& aggression = species["aggression"];
auto& nest = species["nest"];
}
auto& habitat = colony["habitat"];
{
auto& biome = habitat["biome"];
auto& nest = habitat["nest"];
{
nest["entrance"] = {0, 0, 0};
}
}
auto& members = colony["members"];
members = json::array();
{
}
}
std::ofstream file(path);
file << data;
}
catch (...)
{
ctx.logger->pop_task(EXIT_FAILURE);
}
ctx.logger->pop_task(EXIT_SUCCESS);
}
void config(game::context& ctx)
{
std::filesystem::path path = ctx.config_path / "config.json";
ctx.logger->push_task("Saving config to \"" + path.string() + "\"");
try
{
std::ofstream file(path);
file << *(ctx.config);
}
catch (...)
{
ctx.logger->pop_task(EXIT_FAILURE);
}
ctx.logger->pop_task(EXIT_SUCCESS);
}
} // namespace save
} // namespace game