/*
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* Copyright (C) 2021 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "game/save.hpp"
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#include "application.hpp"
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#include "debug/logger.hpp"
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#include "resources/json.hpp"
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#include <fstream>
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namespace game {
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namespace save {
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void colony(game::context& ctx)
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{
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std::filesystem::path path = ctx.saves_path / "colony.sav";
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ctx.logger->push_task("Saving colony to \"" + path.string() + "\"");
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try
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{
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// Construct JSON data describing the colony
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json data;
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auto& colony = data["colony"];
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{
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auto& species = colony["species"];
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{
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auto& morphology = species["morphology"];
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{
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}
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auto& diet = species["diet"];
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auto& aggression = species["aggression"];
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auto& nest = species["nest"];
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}
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auto& habitat = colony["habitat"];
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{
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auto& biome = habitat["biome"];
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auto& nest = habitat["nest"];
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{
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nest["entrance"] = {0, 0, 0};
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}
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}
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auto& members = colony["members"];
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members = json::array();
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{
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}
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}
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std::ofstream file(path);
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file << data;
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}
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catch (...)
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{
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ctx.logger->pop_task(EXIT_FAILURE);
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}
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ctx.logger->pop_task(EXIT_SUCCESS);
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}
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void config(game::context& ctx)
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{
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std::filesystem::path path = ctx.config_path / "config.json";
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ctx.logger->push_task("Saving config to \"" + path.string() + "\"");
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try
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{
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std::ofstream file(path);
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file << *(ctx.config);
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}
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catch (...)
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{
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ctx.logger->pop_task(EXIT_FAILURE);
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}
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ctx.logger->pop_task(EXIT_SUCCESS);
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}
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} // namespace save
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} // namespace game
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