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- /*
- * Copyright (C) 2021 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #include "game/save.hpp"
- #include "application.hpp"
- #include "debug/logger.hpp"
- #include "resources/json.hpp"
- #include <fstream>
-
- namespace game {
- namespace save {
-
- void colony(game::context& ctx)
- {
- std::filesystem::path path = ctx.saves_path / "colony.sav";
- ctx.logger->push_task("Saving colony to \"" + path.string() + "\"");
- try
- {
- // Construct JSON data describing the colony
- json data;
-
- auto& colony = data["colony"];
- {
- auto& species = colony["species"];
- {
- auto& morphology = species["morphology"];
- {
-
- }
-
- auto& diet = species["diet"];
- auto& aggression = species["aggression"];
- auto& nest = species["nest"];
- }
-
- auto& habitat = colony["habitat"];
- {
- auto& biome = habitat["biome"];
- auto& nest = habitat["nest"];
- {
- nest["entrance"] = {0, 0, 0};
- }
- }
-
- auto& members = colony["members"];
- members = json::array();
- {
-
- }
- }
-
- std::ofstream file(path);
- file << data;
- }
- catch (...)
- {
- ctx.logger->pop_task(EXIT_FAILURE);
- }
- ctx.logger->pop_task(EXIT_SUCCESS);
- }
-
- void config(game::context& ctx)
- {
- std::filesystem::path path = ctx.config_path / "config.json";
- ctx.logger->push_task("Saving config to \"" + path.string() + "\"");
- try
- {
- std::ofstream file(path);
- file << *(ctx.config);
- }
- catch (...)
- {
- ctx.logger->pop_task(EXIT_FAILURE);
- }
- ctx.logger->pop_task(EXIT_SUCCESS);
- }
-
- } // namespace save
- } // namespace game
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