💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2021 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #include "game/save.hpp"
  20. #include "application.hpp"
  21. #include "debug/logger.hpp"
  22. #include "resources/json.hpp"
  23. #include <fstream>
  24. namespace game {
  25. namespace save {
  26. void colony(game::context& ctx)
  27. {
  28. std::filesystem::path path = ctx.saves_path / "colony.sav";
  29. ctx.logger->push_task("Saving colony to \"" + path.string() + "\"");
  30. try
  31. {
  32. // Construct JSON data describing the colony
  33. json data;
  34. auto& colony = data["colony"];
  35. {
  36. auto& species = colony["species"];
  37. {
  38. auto& morphology = species["morphology"];
  39. {
  40. }
  41. auto& diet = species["diet"];
  42. auto& aggression = species["aggression"];
  43. auto& nest = species["nest"];
  44. }
  45. auto& habitat = colony["habitat"];
  46. {
  47. auto& biome = habitat["biome"];
  48. auto& nest = habitat["nest"];
  49. {
  50. nest["entrance"] = {0, 0, 0};
  51. }
  52. }
  53. auto& members = colony["members"];
  54. members = json::array();
  55. {
  56. }
  57. }
  58. std::ofstream file(path);
  59. file << data;
  60. }
  61. catch (...)
  62. {
  63. ctx.logger->pop_task(EXIT_FAILURE);
  64. }
  65. ctx.logger->pop_task(EXIT_SUCCESS);
  66. }
  67. void config(game::context& ctx)
  68. {
  69. std::filesystem::path path = ctx.config_path / "config.json";
  70. ctx.logger->push_task("Saving config to \"" + path.string() + "\"");
  71. try
  72. {
  73. std::ofstream file(path);
  74. file << *(ctx.config);
  75. }
  76. catch (...)
  77. {
  78. ctx.logger->pop_task(EXIT_FAILURE);
  79. }
  80. ctx.logger->pop_task(EXIT_SUCCESS);
  81. }
  82. } // namespace save
  83. } // namespace game