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/*
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* Copyright (C) 2021 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "game/load.hpp"
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#include "application.hpp"
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#include "debug/logger.hpp"
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#include "resources/json.hpp"
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#include "resources/resource-manager.hpp"
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#include "render/model.hpp"
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#include "render/material.hpp"
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#include "render/passes/sky-pass.hpp"
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#include "render/passes/ground-pass.hpp"
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#include "entity/systems/astronomy.hpp"
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#include <fstream>
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namespace game {
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namespace load {
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void biome(game::context& ctx, const std::filesystem::path& path)
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{
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ctx.logger->push_task("Loading biome from \"" + path.string() + "\"");
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try
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{
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json* data = ctx.resource_manager->load<json>(path);
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// Load location
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if (auto location = data->find("location"); location != data->end())
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{
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double elevation = 0.0;
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double latitude = 0.0;
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double longitude = 0.0;
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if (auto location_ele = location->find("elevation"); location_ele != location->end())
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elevation = location_ele->get<double>();
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else
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ctx.logger->warning("Biome elevation undefined");
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if (auto location_lat = location->find("latitude"); location_lat != location->end())
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latitude = math::radians<double>(location_lat->get<double>());
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else
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ctx.logger->warning("Biome latitude undefined");
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if (auto location_lon = location->find("longitude"); location_lon != location->end())
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longitude = math::radians<double>(location_lon->get<double>());
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else
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ctx.logger->warning("Biome longitude undefined");
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ctx.astronomy_system->set_observer_location({elevation, latitude, longitude});
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}
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else
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{
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ctx.logger->warning("Biome location undefined");
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}
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// Setup sky
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ctx.sky_pass->set_sky_model(ctx.resource_manager->load<render::model>("celestial-hemisphere.mdl"));
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// Load terrain
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if (auto terrain = data->find("terrain"); terrain != data->end())
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{
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if (auto material = terrain->find("material"); material != terrain->end())
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{
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render::model* terrestrial_hemisphere_model = ctx.resource_manager->load<render::model>("terrestrial-hemisphere.mdl");
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(*terrestrial_hemisphere_model->get_groups())[0]->set_material(ctx.resource_manager->load<render::material>(material->get<std::string>()));
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ctx.ground_pass->set_ground_model(terrestrial_hemisphere_model);
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}
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else
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{
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ctx.logger->warning("Biome terrain material undefined");
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}
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}
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else
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{
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ctx.logger->warning("Biome terrain undefined");
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}
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}
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catch (...)
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{
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ctx.logger->pop_task(EXIT_FAILURE);
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}
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ctx.logger->pop_task(EXIT_SUCCESS);
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}
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void colony(game::context& ctx, const std::filesystem::path& path)
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{
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ctx.logger->push_task("Loading colony from \"" + path.string() + "\"");
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try
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{
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json* data = ctx.resource_manager->load<json>(path);
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}
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catch (...)
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{
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ctx.logger->pop_task(EXIT_FAILURE);
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}
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ctx.logger->pop_task(EXIT_SUCCESS);
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}
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} // namespace load
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} // namespace game
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