💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "resources/resource-loader.hpp"
#include "resources/resource-manager.hpp"
#include "resources/json.hpp"
#include "game/ant/trait/pigmentation.hpp"
#include <stdexcept>
using namespace game::ant;
template <>
trait::pigmentation* resource_loader<trait::pigmentation>::load(resource_manager* resource_manager, PHYSFS_File* file, const std::filesystem::path& path)
{
// Load JSON data
json* data = resource_loader<json>::load(resource_manager, file, path);
// Validate trait file
auto pigmentation_element = data->find("pigmentation");
if (pigmentation_element == data->end())
throw std::runtime_error("Invalid pigmentation trait.");
// Allocate pigmentation trait
trait::pigmentation* pigmentation = new trait::pigmentation();
// Parse pigmentation primary albedo
pigmentation->primary_albedo = {0.0, 0.0, 0.0};
if (auto primary_albedo_element = pigmentation_element->find("primary_albedo"); primary_albedo_element != pigmentation_element->end())
{
pigmentation->primary_albedo.x = (*primary_albedo_element)[0].get<float>();
pigmentation->primary_albedo.y = (*primary_albedo_element)[1].get<float>();
pigmentation->primary_albedo.z = (*primary_albedo_element)[2].get<float>();
}
// Parse pigmentation secondary albedo
pigmentation->secondary_albedo = {0.0, 0.0, 0.0};
if (auto secondary_albedo_element = pigmentation_element->find("secondary_albedo"); secondary_albedo_element != pigmentation_element->end())
{
pigmentation->secondary_albedo.x = (*secondary_albedo_element)[0].get<float>();
pigmentation->secondary_albedo.y = (*secondary_albedo_element)[1].get<float>();
pigmentation->secondary_albedo.z = (*secondary_albedo_element)[2].get<float>();
}
// Free JSON data
delete data;
return pigmentation;
}