💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2021 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #include "resources/resource-loader.hpp"
  20. #include "resources/resource-manager.hpp"
  21. #include "resources/json.hpp"
  22. #include "game/ant/trait/pigmentation.hpp"
  23. #include <stdexcept>
  24. using namespace game::ant;
  25. template <>
  26. trait::pigmentation* resource_loader<trait::pigmentation>::load(resource_manager* resource_manager, PHYSFS_File* file, const std::filesystem::path& path)
  27. {
  28. // Load JSON data
  29. json* data = resource_loader<json>::load(resource_manager, file, path);
  30. // Validate trait file
  31. auto pigmentation_element = data->find("pigmentation");
  32. if (pigmentation_element == data->end())
  33. throw std::runtime_error("Invalid pigmentation trait.");
  34. // Allocate pigmentation trait
  35. trait::pigmentation* pigmentation = new trait::pigmentation();
  36. // Parse pigmentation primary albedo
  37. pigmentation->primary_albedo = {0.0, 0.0, 0.0};
  38. if (auto primary_albedo_element = pigmentation_element->find("primary_albedo"); primary_albedo_element != pigmentation_element->end())
  39. {
  40. pigmentation->primary_albedo.x = (*primary_albedo_element)[0].get<float>();
  41. pigmentation->primary_albedo.y = (*primary_albedo_element)[1].get<float>();
  42. pigmentation->primary_albedo.z = (*primary_albedo_element)[2].get<float>();
  43. }
  44. // Parse pigmentation secondary albedo
  45. pigmentation->secondary_albedo = {0.0, 0.0, 0.0};
  46. if (auto secondary_albedo_element = pigmentation_element->find("secondary_albedo"); secondary_albedo_element != pigmentation_element->end())
  47. {
  48. pigmentation->secondary_albedo.x = (*secondary_albedo_element)[0].get<float>();
  49. pigmentation->secondary_albedo.y = (*secondary_albedo_element)[1].get<float>();
  50. pigmentation->secondary_albedo.z = (*secondary_albedo_element)[2].get<float>();
  51. }
  52. // Free JSON data
  53. delete data;
  54. return pigmentation;
  55. }