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/*
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* Copyright (C) 2017 Christopher J. Howard
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*
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* This file is part of Antkeeper Source Code.
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*
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* Antkeeper Source Code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper Source Code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef GAME_STATE_HPP
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#define GAME_STATE_HPP
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#include "../application-state.hpp"
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#include "../input.hpp"
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#include "../game/ant.hpp"
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#include "../game/navmesh.hpp"
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#include <emergent/emergent.hpp>
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using namespace Emergent;
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class GameState: public ApplicationState, public MouseButtonObserver
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{
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public:
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GameState(Application* application);
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virtual ~GameState();
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virtual void enter();
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virtual void execute();
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virtual void exit();
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virtual void mouseButtonPressed(int button, int x, int y);
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virtual void mouseButtonReleased(int button, int x, int y);
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private:
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ModelInstance terrainSurface;
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ModelInstance terrainSubsurface;
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Vector3 pick;
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Ray pickingRay;
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Navmesh::Triangle* pickTriangle;
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};
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#endif // GAME_STATE_HPP
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