💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2017 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper Source Code.
  5. *
  6. * Antkeeper Source Code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper Source Code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef GAME_STATE_HPP
  20. #define GAME_STATE_HPP
  21. #include "../application-state.hpp"
  22. #include "../input.hpp"
  23. #include "../game/ant.hpp"
  24. #include "../game/navmesh.hpp"
  25. #include <emergent/emergent.hpp>
  26. using namespace Emergent;
  27. class GameState: public ApplicationState, public MouseButtonObserver
  28. {
  29. public:
  30. GameState(Application* application);
  31. virtual ~GameState();
  32. virtual void enter();
  33. virtual void execute();
  34. virtual void exit();
  35. virtual void mouseButtonPressed(int button, int x, int y);
  36. virtual void mouseButtonReleased(int button, int x, int y);
  37. private:
  38. ModelInstance terrainSurface;
  39. ModelInstance terrainSubsurface;
  40. Vector3 pick;
  41. Ray pickingRay;
  42. Navmesh::Triangle* pickTriangle;
  43. };
  44. #endif // GAME_STATE_HPP