💿🐜 Antkeeper source code https://antkeeper.com
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#include "biome.hpp"
#include "../settings.hpp"
#include <dirent.h>
#include <iostream>
Biome::Biome()
{}
Biome::~Biome()
{}
bool Biome::load()
{
ParameterDict parameters;
if (!parameters.load(filename))
{
return false;
}
parameters.get("name", &name);
parameters.get("soil-horizon-o", &soilHorizonOFilename);
parameters.get("soil-horizon-a", &soilHorizonAFilename);
parameters.get("soil-horizon-b", &soilHorizonBFilename);
parameters.get("soil-horizon-c", &soilHorizonCFilename);
parameters.get("cubemap", &cubemapName);
TextureLoader textureLoader;
textureLoader.setCubemap(false);
textureLoader.setMipmapChain(false);
textureLoader.setWrapS(true);
textureLoader.setWrapT(true);
// Load soil horizon textures
soilHorizonO = textureLoader.load(std::string("data/textures/") + soilHorizonOFilename);
soilHorizonA = textureLoader.load(std::string("data/textures/") + soilHorizonAFilename);
soilHorizonB = textureLoader.load(std::string("data/textures/") + soilHorizonBFilename);
soilHorizonC = textureLoader.load(std::string("data/textures/") + soilHorizonCFilename);
// Load diffuse cubemap
textureLoader.setCubemap(true);
textureLoader.setMipmapChain(true);
textureLoader.setWrapS(false);
textureLoader.setWrapT(false);
textureLoader.setWrapR(false);
std::string diffuseCubemapFilename = std::string("data/textures/") + cubemapName + std::string("-irradiance-m%02d.hdr");
diffuseCubemap = textureLoader.load(diffuseCubemapFilename);
if (!diffuseCubemap)
{
std::cerr << "Failed to load diffuse cubemap \"" << diffuseCubemapFilename << "\"" << std::endl;
}
// Load specular cubemap
std::string specularCubemapFilename = std::string("data/textures/") + cubemapName + std::string("-radiance-m%02d.hdr");
specularCubemap = textureLoader.load(specularCubemapFilename);
if (!specularCubemap)
{
std::cerr << "Failed to load specular cubemap \"" << specularCubemapFilename << "\"" << std::endl;
}
return true;
}
bool Biosphere::load(const std::string& directory)
{
// Open biomes directory
DIR* dir = opendir(directory.c_str());
if (dir == nullptr)
{
std::cout << "Failed to open biome directory \"" << directory << "\"" << std::endl;
return false;
}
// Scan directory for .bio files
for (struct dirent* entry = readdir(dir); entry != nullptr; entry = readdir(dir))
{
if (entry->d_type == DT_DIR || *entry->d_name == '.')
{
continue;
}
std::string filename = entry->d_name;
std::string::size_type delimeter = filename.find_last_of('.');
if (delimeter == std::string::npos)
{
continue;
}
std::string extension = filename.substr(delimeter + 1);
if (extension != "bio")
{
continue;
}
// Add biome
std::string name = filename.substr(0, delimeter);
Biome* biome = &biomes[name];
biome->filename = directory + filename;
}
// Close biomes directory
closedir(dir);
// Load biomes
for (std::map<std::string, Biome>::iterator it = biomes.begin(); it != biomes.end(); ++it)
{
Biome* biome = &it->second;
if (!biome->load())
{
std::cout << "Failed to load biome \"" << biome->filename << "\"" << std::endl;
}
else
{
std::cout << "Loaded biome \"" << biome->filename << "\"" << std::endl;
}
}
return true;
}