#include "biome.hpp" #include "../settings.hpp" #include #include Biome::Biome() {} Biome::~Biome() {} bool Biome::load() { ParameterDict parameters; if (!parameters.load(filename)) { return false; } parameters.get("name", &name); parameters.get("soil-horizon-o", &soilHorizonOFilename); parameters.get("soil-horizon-a", &soilHorizonAFilename); parameters.get("soil-horizon-b", &soilHorizonBFilename); parameters.get("soil-horizon-c", &soilHorizonCFilename); parameters.get("cubemap", &cubemapName); TextureLoader textureLoader; textureLoader.setCubemap(false); textureLoader.setMipmapChain(false); textureLoader.setWrapS(true); textureLoader.setWrapT(true); // Load soil horizon textures soilHorizonO = textureLoader.load(std::string("data/textures/") + soilHorizonOFilename); soilHorizonA = textureLoader.load(std::string("data/textures/") + soilHorizonAFilename); soilHorizonB = textureLoader.load(std::string("data/textures/") + soilHorizonBFilename); soilHorizonC = textureLoader.load(std::string("data/textures/") + soilHorizonCFilename); // Load diffuse cubemap textureLoader.setCubemap(true); textureLoader.setMipmapChain(true); textureLoader.setWrapS(false); textureLoader.setWrapT(false); textureLoader.setWrapR(false); std::string diffuseCubemapFilename = std::string("data/textures/") + cubemapName + std::string("-irradiance-m%02d.hdr"); diffuseCubemap = textureLoader.load(diffuseCubemapFilename); if (!diffuseCubemap) { std::cerr << "Failed to load diffuse cubemap \"" << diffuseCubemapFilename << "\"" << std::endl; } // Load specular cubemap std::string specularCubemapFilename = std::string("data/textures/") + cubemapName + std::string("-radiance-m%02d.hdr"); specularCubemap = textureLoader.load(specularCubemapFilename); if (!specularCubemap) { std::cerr << "Failed to load specular cubemap \"" << specularCubemapFilename << "\"" << std::endl; } return true; } bool Biosphere::load(const std::string& directory) { // Open biomes directory DIR* dir = opendir(directory.c_str()); if (dir == nullptr) { std::cout << "Failed to open biome directory \"" << directory << "\"" << std::endl; return false; } // Scan directory for .bio files for (struct dirent* entry = readdir(dir); entry != nullptr; entry = readdir(dir)) { if (entry->d_type == DT_DIR || *entry->d_name == '.') { continue; } std::string filename = entry->d_name; std::string::size_type delimeter = filename.find_last_of('.'); if (delimeter == std::string::npos) { continue; } std::string extension = filename.substr(delimeter + 1); if (extension != "bio") { continue; } // Add biome std::string name = filename.substr(0, delimeter); Biome* biome = &biomes[name]; biome->filename = directory + filename; } // Close biomes directory closedir(dir); // Load biomes for (std::map::iterator it = biomes.begin(); it != biomes.end(); ++it) { Biome* biome = &it->second; if (!biome->load()) { std::cout << "Failed to load biome \"" << biome->filename << "\"" << std::endl; } else { std::cout << "Loaded biome \"" << biome->filename << "\"" << std::endl; } } return true; }