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/*
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* Copyright (C) 2021 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ANTKEEPER_CLEAR_PASS_HPP
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#define ANTKEEPER_CLEAR_PASS_HPP
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#include "renderer/render-pass.hpp"
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#include "utility/fundamental-types.hpp"
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/**
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* Clears the color, depth, or stencil buffer of a render target.
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*/
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class clear_pass: public render_pass
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{
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public:
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clear_pass(gl::rasterizer* rasterizer, const gl::framebuffer* framebuffer);
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virtual ~clear_pass();
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virtual void render(render_context* context) const final;
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void set_cleared_buffers(bool color, bool depth, bool stencil);
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void set_clear_color(const float4& color);
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void set_clear_depth(float depth);
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void set_clear_stencil(int stencil);
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private:
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bool clear_color_buffer;
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bool clear_depth_buffer;
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bool clear_stencil_buffer;
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float4 clear_color;
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float clear_depth;
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int clear_stencil;
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};
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#endif // ANTKEEPER_CLEAR_PASS_HPP
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