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- /*
- * Copyright (C) 2021 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef ANTKEEPER_CLEAR_PASS_HPP
- #define ANTKEEPER_CLEAR_PASS_HPP
-
- #include "renderer/render-pass.hpp"
- #include "utility/fundamental-types.hpp"
-
- /**
- * Clears the color, depth, or stencil buffer of a render target.
- */
- class clear_pass: public render_pass
- {
- public:
- clear_pass(gl::rasterizer* rasterizer, const gl::framebuffer* framebuffer);
- virtual ~clear_pass();
- virtual void render(render_context* context) const final;
-
- void set_cleared_buffers(bool color, bool depth, bool stencil);
-
- void set_clear_color(const float4& color);
- void set_clear_depth(float depth);
- void set_clear_stencil(int stencil);
-
- private:
- bool clear_color_buffer;
- bool clear_depth_buffer;
- bool clear_stencil_buffer;
- float4 clear_color;
- float clear_depth;
- int clear_stencil;
- };
-
- #endif // ANTKEEPER_CLEAR_PASS_HPP
-
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