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C. J. Howard b6b28dcb0c Minor fixes and improvements to the linear algebra structs 1 year ago
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bloom-pass.cpp Remove dependencies on math.hpp, remove some obsolete systems 1 year ago
bloom-pass.hpp Put classes related to high-level rendering into render namespace 2 years ago
clear-pass.cpp Put classes related to high-level rendering into render namespace 2 years ago
clear-pass.hpp Put classes related to high-level rendering into render namespace 2 years ago
final-pass.cpp Put classes related to high-level rendering into render namespace 2 years ago
final-pass.hpp Put classes related to high-level rendering into render namespace 2 years ago
ground-pass.cpp Improve matrix and vector functions. Add more matrix operators. 1 year ago
ground-pass.hpp Allow ground pass to write to depth buffer 1 year ago
material-pass.cpp Improve and consolidate quaternion struct. Add more quaternion operators 1 year ago
material-pass.hpp Add mesh skinning support to renderer and material pass 1 year ago
outline-pass.cpp Improve vector class. Add simplex noise, fBm, and hash functions. Start to revise terrain system 1 year ago
outline-pass.hpp Put classes related to high-level rendering into render namespace 2 years ago
shadow-map-pass.cpp Improve and consolidate quaternion struct. Add more quaternion operators 1 year ago
shadow-map-pass.hpp Put classes related to high-level rendering into render namespace 2 years ago
simple-pass.cpp Put classes related to high-level rendering into render namespace 2 years ago
simple-pass.hpp Put classes related to high-level rendering into render namespace 2 years ago
sky-pass.cpp Minor fixes and improvements to the linear algebra structs 1 year ago
sky-pass.hpp Improve and consolidate quaternion struct. Add more quaternion operators 1 year ago
ui-pass.cpp Put classes related to high-level rendering into render namespace 2 years ago
ui-pass.hpp Put classes related to high-level rendering into render namespace 2 years ago