/*
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* Copyright (C) 2023 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ANTKEEPER_INPUT_GAMEPAD_BUTTON_HPP
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#define ANTKEEPER_INPUT_GAMEPAD_BUTTON_HPP
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#include <cstdint>
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namespace input {
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/// Gamepad buttons.
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enum class gamepad_button: std::uint8_t
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{
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/// A button.
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a,
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/// B button.
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b,
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/// X button.
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x,
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/// Y button.
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y,
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/// Back button.
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back,
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/// Guide button.
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guide,
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/// Start button.
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start,
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/// Left stick button.
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left_stick,
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/// Right stick button.
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right_stick,
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/// Left shoulder button.
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left_shoulder,
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/// Right shoulder button.
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right_shoulder,
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/// D-pad up button.
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dpad_up,
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/// D-pad down button.
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dpad_down,
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/// D-pad left button.
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dpad_left,
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/// D-pad right button.
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dpad_right
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};
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} // namespace input
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#endif // ANTKEEPER_INPUT_GAMEPAD_BUTTON_HPP
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