/* * Copyright (C) 2023 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_INPUT_GAMEPAD_BUTTON_HPP #define ANTKEEPER_INPUT_GAMEPAD_BUTTON_HPP #include namespace input { /// Gamepad buttons. enum class gamepad_button: std::uint8_t { /// A button. a, /// B button. b, /// X button. x, /// Y button. y, /// Back button. back, /// Guide button. guide, /// Start button. start, /// Left stick button. left_stick, /// Right stick button. right_stick, /// Left shoulder button. left_shoulder, /// Right shoulder button. right_shoulder, /// D-pad up button. dpad_up, /// D-pad down button. dpad_down, /// D-pad left button. dpad_left, /// D-pad right button. dpad_right }; } // namespace input #endif // ANTKEEPER_INPUT_GAMEPAD_BUTTON_HPP