💿🐜 Antkeeper source code https://antkeeper.com

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/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_GAME_PHYSICS_COMPONENT_HPP
#define ANTKEEPER_GAME_PHYSICS_COMPONENT_HPP
#include <engine/math/vector.hpp>
struct physics_component
{
/// Mass, in kg.
float mass;
/// Inverse mass, in kg^-1.
//float inverse_mass{0.0f};
/// Force vector, in newtons.
math::vector<float, 3> force{0.0f, 0.0f, 0.0f};
/// Acceleration vector, in m/s^2.
math::vector<float, 3> acceleration{0.0f, 0.0f, 0.0f};
/// Velocity vector, in m/s.
math::vector<float, 3> velocity{0.0f, 0.0f, 0.0f};
};
#endif // ANTKEEPER_GAME_PHYSICS_COMPONENT_HPP