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/*
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* Copyright (C) 2023 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ANTKEEPER_GAME_PHYSICS_COMPONENT_HPP
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#define ANTKEEPER_GAME_PHYSICS_COMPONENT_HPP
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#include <engine/math/vector.hpp>
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struct physics_component
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{
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/// Mass, in kg.
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float mass;
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/// Inverse mass, in kg^-1.
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//float inverse_mass{0.0f};
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/// Force vector, in newtons.
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math::vector<float, 3> force{0.0f, 0.0f, 0.0f};
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/// Acceleration vector, in m/s^2.
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math::vector<float, 3> acceleration{0.0f, 0.0f, 0.0f};
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/// Velocity vector, in m/s.
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math::vector<float, 3> velocity{0.0f, 0.0f, 0.0f};
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};
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#endif // ANTKEEPER_GAME_PHYSICS_COMPONENT_HPP
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