/* * Copyright (C) 2023 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_GAME_PHYSICS_COMPONENT_HPP #define ANTKEEPER_GAME_PHYSICS_COMPONENT_HPP #include struct physics_component { /// Mass, in kg. float mass; /// Inverse mass, in kg^-1. //float inverse_mass{0.0f}; /// Force vector, in newtons. math::vector force{0.0f, 0.0f, 0.0f}; /// Acceleration vector, in m/s^2. math::vector acceleration{0.0f, 0.0f, 0.0f}; /// Velocity vector, in m/s. math::vector velocity{0.0f, 0.0f, 0.0f}; }; #endif // ANTKEEPER_GAME_PHYSICS_COMPONENT_HPP