💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2020 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_SKY_PASS_HPP
#define ANTKEEPER_SKY_PASS_HPP
#include "renderer/render-pass.hpp"
#include "utility/fundamental-types.hpp"
#include "event/event-handler.hpp"
#include "event/input-events.hpp"
#include "animation/tween.hpp"
#include "math/quaternion-type.hpp"
class shader_program;
class shader_input;
class vertex_buffer;
class vertex_array;
class texture_2d;
class resource_manager;
class model;
class material;
enum class drawing_mode;
/**
*
*/
class sky_pass: public render_pass,
public event_handler<mouse_moved_event>
{
public:
sky_pass(::rasterizer* rasterizer, const ::framebuffer* framebuffer, resource_manager* resource_manager);
virtual ~sky_pass();
virtual void render(render_context* context) const final;
void update_tweens();
void set_sky_model(const model* model);
void set_horizon_color(const float3& color);
void set_zenith_color(const float3& color);
void set_time_of_day(float time);
void set_blue_noise_map(const texture_2d* texture);
void set_time_tween(const tween<double>* time);
void set_moon_model(const model* model);
void set_julian_day(float jd);
void set_observer_location(float latitude, float longitude, float altitude);
void set_sun_coordinates(const float3& position, const float2& az_el);
void set_moon_coordinates(const float3& position, const float2& az_el);
void set_moon_rotation(const math::quaternion<float>& rotation);
void set_moon_angular_radius(float radius);
void set_sun_angular_radius(float radius);
private:
virtual void handle_event(const mouse_moved_event& event);
shader_program* sky_shader_program;
const shader_input* model_view_projection_input;
const shader_input* horizon_color_input;
const shader_input* zenith_color_input;
const shader_input* mouse_input;
const shader_input* resolution_input;
const shader_input* time_input;
const shader_input* time_of_day_input;
const shader_input* observer_location_input;
const shader_input* sun_position_input;
const shader_input* sun_az_el_input;
const shader_input* moon_position_input;
const shader_input* moon_az_el_input;
const shader_input* blue_noise_map_input;
const shader_input* julian_day_input;
const shader_input* cos_sun_angular_radius_input;
const shader_input* cos_moon_angular_radius_input;
::shader_program* moon_shader_program;
const shader_input* moon_model_view_projection_input;
const shader_input* moon_normal_model_input;
const shader_input* moon_moon_position_input;
const shader_input* moon_sun_position_input;
const model* sky_model;
const material* sky_material;
const vertex_array* sky_model_vao;
drawing_mode sky_model_drawing_mode;
std::size_t sky_model_start_index;
std::size_t sky_model_index_count;
const model* moon_model;
const material* moon_material;
const vertex_array* moon_model_vao;
drawing_mode moon_model_drawing_mode;
std::size_t moon_model_start_index;
std::size_t moon_model_index_count;
const texture_2d* blue_noise_map;
float2 mouse_position;
const tween<double>* time_tween;
float3 observer_location;
tween<float> time_of_day_tween;
tween<float> julian_day_tween;
tween<float3> sun_position_tween;
tween<float2> sun_az_el_tween;
tween<float3> moon_position_tween;
tween<float2> moon_az_el_tween;
tween<float3> horizon_color_tween;
tween<float3> zenith_color_tween;
math::quaternion<float> moon_rotation;
float moon_angular_radius;
float cos_moon_angular_radius;
float sun_angular_radius;
float cos_sun_angular_radius;
};
#endif // ANTKEEPER_SKY_PASS_HPP