💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2020 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_SKY_PASS_HPP
  20. #define ANTKEEPER_SKY_PASS_HPP
  21. #include "renderer/render-pass.hpp"
  22. #include "utility/fundamental-types.hpp"
  23. #include "event/event-handler.hpp"
  24. #include "event/input-events.hpp"
  25. #include "animation/tween.hpp"
  26. #include "math/quaternion-type.hpp"
  27. class shader_program;
  28. class shader_input;
  29. class vertex_buffer;
  30. class vertex_array;
  31. class texture_2d;
  32. class resource_manager;
  33. class model;
  34. class material;
  35. enum class drawing_mode;
  36. /**
  37. *
  38. */
  39. class sky_pass: public render_pass,
  40. public event_handler<mouse_moved_event>
  41. {
  42. public:
  43. sky_pass(::rasterizer* rasterizer, const ::framebuffer* framebuffer, resource_manager* resource_manager);
  44. virtual ~sky_pass();
  45. virtual void render(render_context* context) const final;
  46. void update_tweens();
  47. void set_sky_model(const model* model);
  48. void set_horizon_color(const float3& color);
  49. void set_zenith_color(const float3& color);
  50. void set_time_of_day(float time);
  51. void set_blue_noise_map(const texture_2d* texture);
  52. void set_time_tween(const tween<double>* time);
  53. void set_moon_model(const model* model);
  54. void set_julian_day(float jd);
  55. void set_observer_location(float latitude, float longitude, float altitude);
  56. void set_sun_coordinates(const float3& position, const float2& az_el);
  57. void set_moon_coordinates(const float3& position, const float2& az_el);
  58. void set_moon_rotation(const math::quaternion<float>& rotation);
  59. void set_moon_angular_radius(float radius);
  60. void set_sun_angular_radius(float radius);
  61. private:
  62. virtual void handle_event(const mouse_moved_event& event);
  63. shader_program* sky_shader_program;
  64. const shader_input* model_view_projection_input;
  65. const shader_input* horizon_color_input;
  66. const shader_input* zenith_color_input;
  67. const shader_input* mouse_input;
  68. const shader_input* resolution_input;
  69. const shader_input* time_input;
  70. const shader_input* time_of_day_input;
  71. const shader_input* observer_location_input;
  72. const shader_input* sun_position_input;
  73. const shader_input* sun_az_el_input;
  74. const shader_input* moon_position_input;
  75. const shader_input* moon_az_el_input;
  76. const shader_input* blue_noise_map_input;
  77. const shader_input* julian_day_input;
  78. const shader_input* cos_sun_angular_radius_input;
  79. const shader_input* cos_moon_angular_radius_input;
  80. ::shader_program* moon_shader_program;
  81. const shader_input* moon_model_view_projection_input;
  82. const shader_input* moon_normal_model_input;
  83. const shader_input* moon_moon_position_input;
  84. const shader_input* moon_sun_position_input;
  85. const model* sky_model;
  86. const material* sky_material;
  87. const vertex_array* sky_model_vao;
  88. drawing_mode sky_model_drawing_mode;
  89. std::size_t sky_model_start_index;
  90. std::size_t sky_model_index_count;
  91. const model* moon_model;
  92. const material* moon_material;
  93. const vertex_array* moon_model_vao;
  94. drawing_mode moon_model_drawing_mode;
  95. std::size_t moon_model_start_index;
  96. std::size_t moon_model_index_count;
  97. const texture_2d* blue_noise_map;
  98. float2 mouse_position;
  99. const tween<double>* time_tween;
  100. float3 observer_location;
  101. tween<float> time_of_day_tween;
  102. tween<float> julian_day_tween;
  103. tween<float3> sun_position_tween;
  104. tween<float2> sun_az_el_tween;
  105. tween<float3> moon_position_tween;
  106. tween<float2> moon_az_el_tween;
  107. tween<float3> horizon_color_tween;
  108. tween<float3> zenith_color_tween;
  109. math::quaternion<float> moon_rotation;
  110. float moon_angular_radius;
  111. float cos_moon_angular_radius;
  112. float sun_angular_radius;
  113. float cos_sun_angular_radius;
  114. };
  115. #endif // ANTKEEPER_SKY_PASS_HPP