💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2020 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "game-controller.hpp"
#include "event/input-events.hpp"
#include "event/event-dispatcher.hpp"
#include <cmath>
game_controller::game_controller():
connected(true)
{}
void game_controller::press(game_controller_button button)
{
if (!input_device::event_dispatcher)
{
return;
}
game_controller_button_pressed_event event;
event.game_controller = this;
event.button = button;
input_device::event_dispatcher->queue(event);
}
void game_controller::release(game_controller_button button)
{
if (!input_device::event_dispatcher)
{
return;
}
game_controller_button_released_event event;
event.game_controller = this;
event.button = button;
input_device::event_dispatcher->queue(event);
}
void game_controller::move(game_controller_axis axis, float value)
{
if (!input_device::event_dispatcher)
{
return;
}
game_controller_axis_moved_event event;
event.game_controller = this;
event.axis = axis;
event.value = value;
input_device::event_dispatcher->queue(event);
}
void game_controller::connect(bool reconnected)
{
connected = true;
game_controller_connected_event event;
event.game_controller = this;
event.reconnected = reconnected;
input_device::event_dispatcher->queue(event);
}
void game_controller::disconnect()
{
connected = false;
game_controller_disconnected_event event;
event.game_controller = this;
input_device::event_dispatcher->queue(event);
}