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- /*
- * Copyright (C) 2020 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #include "game-controller.hpp"
- #include "event/input-events.hpp"
- #include "event/event-dispatcher.hpp"
- #include <cmath>
-
- game_controller::game_controller():
- connected(true)
- {}
-
- void game_controller::press(game_controller_button button)
- {
- if (!input_device::event_dispatcher)
- {
- return;
- }
-
- game_controller_button_pressed_event event;
- event.game_controller = this;
- event.button = button;
-
- input_device::event_dispatcher->queue(event);
- }
-
- void game_controller::release(game_controller_button button)
- {
- if (!input_device::event_dispatcher)
- {
- return;
- }
-
- game_controller_button_released_event event;
- event.game_controller = this;
- event.button = button;
-
- input_device::event_dispatcher->queue(event);
- }
-
- void game_controller::move(game_controller_axis axis, float value)
- {
- if (!input_device::event_dispatcher)
- {
- return;
- }
-
- game_controller_axis_moved_event event;
- event.game_controller = this;
- event.axis = axis;
- event.value = value;
-
- input_device::event_dispatcher->queue(event);
- }
-
- void game_controller::connect(bool reconnected)
- {
- connected = true;
-
- game_controller_connected_event event;
- event.game_controller = this;
- event.reconnected = reconnected;
-
- input_device::event_dispatcher->queue(event);
- }
-
- void game_controller::disconnect()
- {
- connected = false;
-
- game_controller_disconnected_event event;
- event.game_controller = this;
-
- input_device::event_dispatcher->queue(event);
- }
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