/*
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* Copyright (C) 2017 Christopher J. Howard
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*
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* This file is part of Antkeeper Source Code.
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*
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* Antkeeper Source Code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper Source Code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MATERIALS
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#define MATERIALS
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#include <emergent/emergent.hpp>
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using namespace Emergent;
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enum class MaterialFormat
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{
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UI,
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PHYSICAL
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};
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class UIMaterial: public Material
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{
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public:
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UIMaterial(): texture(nullptr) {}
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virtual ~UIMaterial() {}
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virtual unsigned int getMaterialFormatID() const;
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Texture* texture;
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};
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inline unsigned int UIMaterial::getMaterialFormatID() const
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{
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return static_cast<unsigned int>(MaterialFormat::UI);
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}
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/// @see https://www.marmoset.co/posts/physically-based-rendering-and-you-can-too/
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class PhysicalMaterial: public Material
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{
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public:
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enum class Flags
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{
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OBJECT = 0x01,
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TERRAIN = 0x02,
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SOIL = 0x04,
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};
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PhysicalMaterial():
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albedoOpacityMap(nullptr),
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metalnessRoughnessMap(nullptr),
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normalOcclusionMap(nullptr),
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flags((unsigned int)Flags::OBJECT)
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{};
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virtual ~PhysicalMaterial() {};
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virtual unsigned int getMaterialFormatID() const;
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unsigned int flags;
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Vector3 albedo;
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float opacity;
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float metalness;
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float roughness;
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Texture* albedoOpacityMap;
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Texture* metalnessRoughnessMap;
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Texture* normalOcclusionMap;
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bool shadowCaster;
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bool shadowReceiver;
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};
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inline unsigned int PhysicalMaterial::getMaterialFormatID() const
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{
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return static_cast<unsigned int>(MaterialFormat::PHYSICAL);
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}
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#endif // MATERIALS
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