|
|
- /*
- * Copyright (C) 2017 Christopher J. Howard
- *
- * This file is part of Antkeeper Source Code.
- *
- * Antkeeper Source Code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper Source Code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef MATERIALS
- #define MATERIALS
-
- #include <emergent/emergent.hpp>
-
- using namespace Emergent;
-
- enum class MaterialFormat
- {
- UI,
- PHYSICAL
- };
-
- class UIMaterial: public Material
- {
- public:
- UIMaterial(): texture(nullptr) {}
- virtual ~UIMaterial() {}
-
- virtual unsigned int getMaterialFormatID() const;
-
- Texture* texture;
- };
-
- inline unsigned int UIMaterial::getMaterialFormatID() const
- {
- return static_cast<unsigned int>(MaterialFormat::UI);
- }
-
- /// @see https://www.marmoset.co/posts/physically-based-rendering-and-you-can-too/
- class PhysicalMaterial: public Material
- {
- public:
- enum class Flags
- {
- OBJECT = 0x01,
- TERRAIN = 0x02,
- SOIL = 0x04,
- };
-
- PhysicalMaterial():
- albedoOpacityMap(nullptr),
- metalnessRoughnessMap(nullptr),
- normalOcclusionMap(nullptr),
- flags((unsigned int)Flags::OBJECT)
- {};
- virtual ~PhysicalMaterial() {};
- virtual unsigned int getMaterialFormatID() const;
-
- unsigned int flags;
- Vector3 albedo;
- float opacity;
- float metalness;
- float roughness;
- Texture* albedoOpacityMap;
- Texture* metalnessRoughnessMap;
- Texture* normalOcclusionMap;
- bool shadowCaster;
- bool shadowReceiver;
- };
-
- inline unsigned int PhysicalMaterial::getMaterialFormatID() const
- {
- return static_cast<unsigned int>(MaterialFormat::PHYSICAL);
- }
-
- #endif // MATERIALS
|