💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2017 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper Source Code.
  5. *
  6. * Antkeeper Source Code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper Source Code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef MATERIALS
  20. #define MATERIALS
  21. #include <emergent/emergent.hpp>
  22. using namespace Emergent;
  23. enum class MaterialFormat
  24. {
  25. UI,
  26. PHYSICAL
  27. };
  28. class UIMaterial: public Material
  29. {
  30. public:
  31. UIMaterial(): texture(nullptr) {}
  32. virtual ~UIMaterial() {}
  33. virtual unsigned int getMaterialFormatID() const;
  34. Texture* texture;
  35. };
  36. inline unsigned int UIMaterial::getMaterialFormatID() const
  37. {
  38. return static_cast<unsigned int>(MaterialFormat::UI);
  39. }
  40. /// @see https://www.marmoset.co/posts/physically-based-rendering-and-you-can-too/
  41. class PhysicalMaterial: public Material
  42. {
  43. public:
  44. enum class Flags
  45. {
  46. OBJECT = 0x01,
  47. TERRAIN = 0x02,
  48. SOIL = 0x04,
  49. };
  50. PhysicalMaterial():
  51. albedoOpacityMap(nullptr),
  52. metalnessRoughnessMap(nullptr),
  53. normalOcclusionMap(nullptr),
  54. flags((unsigned int)Flags::OBJECT)
  55. {};
  56. virtual ~PhysicalMaterial() {};
  57. virtual unsigned int getMaterialFormatID() const;
  58. unsigned int flags;
  59. Vector3 albedo;
  60. float opacity;
  61. float metalness;
  62. float roughness;
  63. Texture* albedoOpacityMap;
  64. Texture* metalnessRoughnessMap;
  65. Texture* normalOcclusionMap;
  66. bool shadowCaster;
  67. bool shadowReceiver;
  68. };
  69. inline unsigned int PhysicalMaterial::getMaterialFormatID() const
  70. {
  71. return static_cast<unsigned int>(MaterialFormat::PHYSICAL);
  72. }
  73. #endif // MATERIALS