💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_TOOL_SYSTEM_HPP
#define ANTKEEPER_TOOL_SYSTEM_HPP
#include "entity-system.hpp"
#include "event/event-handler.hpp"
#include "event/input-events.hpp"
#include "event/window-events.hpp"
#include "utility/fundamental-types.hpp"
#include "animation/spring.hpp"
#include "animation/animation.hpp"
#include "scene/camera.hpp"
class orbit_cam;
class event_dispatcher;
class tool_system:
public entity_system,
public event_handler<mouse_moved_event>,
public event_handler<window_resized_event>
{
public:
tool_system(entt::registry& registry, event_dispatcher* event_dispatcher);
virtual ~tool_system();
virtual void update(double t, double dt);
void set_camera(const scene::camera* camera);
void set_orbit_cam(const orbit_cam* camera);
void set_viewport(const float4& viewport);
void set_pick(bool enabled);
void set_sun_direction(const float3& direction);
void set_active_tool(entt::entity entity);
void set_tool_active(bool active);
entt::entity get_active_tool() const;
private:
virtual void handle_event(const mouse_moved_event& event);
virtual void handle_event(const window_resized_event& event);
event_dispatcher* event_dispatcher;
const scene::camera* camera;
const orbit_cam* orbit_cam;
float4 viewport;
float2 mouse_position;
bool was_pick_enabled;
bool pick_enabled;
float3 sun_direction;
entt::entity active_tool;
bool warp;
bool tool_active;
numeric_spring<float, float> hand_angle_spring;
numeric_spring<float3, float> pick_spring;
animation<float> descend_animation;
animation<float> ascend_animation;
float active_tool_distance;
};
inline entt::entity tool_system::get_active_tool() const
{
return active_tool;
}
#endif // ANTKEEPER_TOOL_SYSTEM_HPP