/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_TOOL_SYSTEM_HPP #define ANTKEEPER_TOOL_SYSTEM_HPP #include "entity-system.hpp" #include "event/event-handler.hpp" #include "event/input-events.hpp" #include "event/window-events.hpp" #include "utility/fundamental-types.hpp" #include "animation/spring.hpp" #include "animation/animation.hpp" #include "scene/camera.hpp" class orbit_cam; class event_dispatcher; class tool_system: public entity_system, public event_handler, public event_handler { public: tool_system(entt::registry& registry, event_dispatcher* event_dispatcher); virtual ~tool_system(); virtual void update(double t, double dt); void set_camera(const scene::camera* camera); void set_orbit_cam(const orbit_cam* camera); void set_viewport(const float4& viewport); void set_pick(bool enabled); void set_sun_direction(const float3& direction); void set_active_tool(entt::entity entity); void set_tool_active(bool active); entt::entity get_active_tool() const; private: virtual void handle_event(const mouse_moved_event& event); virtual void handle_event(const window_resized_event& event); event_dispatcher* event_dispatcher; const scene::camera* camera; const orbit_cam* orbit_cam; float4 viewport; float2 mouse_position; bool was_pick_enabled; bool pick_enabled; float3 sun_direction; entt::entity active_tool; bool warp; bool tool_active; numeric_spring hand_angle_spring; numeric_spring pick_spring; animation descend_animation; animation ascend_animation; float active_tool_distance; }; inline entt::entity tool_system::get_active_tool() const { return active_tool; } #endif // ANTKEEPER_TOOL_SYSTEM_HPP