💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2020 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_COLLISION_SYSTEM_HPP
#define ANTKEEPER_COLLISION_SYSTEM_HPP
#include "entity-system.hpp"
#include "game/components/collision-component.hpp"
/**
* Maintains a spatially partitioned set of collision meshes. The set of collision meshes isnot owned by the collision system, so it can be accessed by other systems as well.
*/
class collision_system: public entity_system
{
public:
collision_system(entt::registry& registry);
virtual void update(double t, double dt);
private:
void on_collision_construct(entt::registry& registry, entt::entity entity, ecs::collision_component& collision);
void on_collision_replace(entt::registry& registry, entt::entity entity, ecs::collision_component& collision);
void on_collision_destroy(entt::registry& registry, entt::entity entity);
};
#endif // ANTKEEPER_COLLISION_SYSTEM_HPP