💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2020 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_COLLISION_SYSTEM_HPP
  20. #define ANTKEEPER_COLLISION_SYSTEM_HPP
  21. #include "entity-system.hpp"
  22. #include "game/components/collision-component.hpp"
  23. /**
  24. * Maintains a spatially partitioned set of collision meshes. The set of collision meshes isnot owned by the collision system, so it can be accessed by other systems as well.
  25. */
  26. class collision_system: public entity_system
  27. {
  28. public:
  29. collision_system(entt::registry& registry);
  30. virtual void update(double t, double dt);
  31. private:
  32. void on_collision_construct(entt::registry& registry, entt::entity entity, ecs::collision_component& collision);
  33. void on_collision_replace(entt::registry& registry, entt::entity entity, ecs::collision_component& collision);
  34. void on_collision_destroy(entt::registry& registry, entt::entity entity);
  35. };
  36. #endif // ANTKEEPER_COLLISION_SYSTEM_HPP