💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_GL_VERTEX_ARRAY_HPP
#define ANTKEEPER_GL_VERTEX_ARRAY_HPP
#include <cstdint>
#include <unordered_map>
#include "gl/vertex-attribute.hpp"
namespace gl {
class rasterizer;
class vertex_buffer;
/**
* Vertex array object (VAO), which describes how vertex attributes are stored in vertex buffer objects (VBOs).
*
* @see gl::vertex_attribute
* @see gl::vertex_buffer
*/
class vertex_array
{
public:
/// Vertex attribute binding location type.
typedef std::uint_fast32_t attribute_location_type;
/// Maps vertex attribute to binding locations.
typedef std::unordered_map<attribute_location_type, vertex_attribute> attribute_map_type;
/// Constructs a vertex array.
vertex_array();
/// Destructs a vertex array.
~vertex_array();
vertex_array(const vertex_array&) = delete;
vertex_array& operator=(const vertex_array&) = delete;
/**
* Binds a vertex attribute to the vertex array.
*
* @param location Location to which the vertex attribute should be bound.
* @param attribute Vertex attribute to bind.
*
* @except std::invalid_argument Cannot bind vertex attribute that has a null vertex buffer.
* @except std::invalid_argument Cannot bind vertex attribute that has an unsupported number of components.
*/
void bind(attribute_location_type location, const vertex_attribute& attribute);
/**
* Unbinds a vertex attribute from the vertex array.
*
* @param location Location of the vertex attribute to unbind.
*
* @except std::invalid_argument Non-existent vertex attribute cannot be unbound.
*/
void unbind(attribute_location_type location);
/// Returns a const reference to the map of vertex attributes bound to this vertex array.
const attribute_map_type& get_attributes() const;
private:
friend class rasterizer;
attribute_map_type attributes;
std::uint_fast32_t gl_array_id;
};
} // namespace gl
#endif // ANTKEEPER_GL_VERTEX_ARRAY_HPP