💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gl/vertex-array.hpp"
#include "gl/vertex-buffer.hpp"
#include <glad/glad.h>
#include <stdexcept>
#include <string>
namespace gl {
static constexpr GLenum vertex_attribute_type_lut[] =
{
GL_BYTE,
GL_UNSIGNED_BYTE,
GL_SHORT,
GL_UNSIGNED_SHORT,
GL_INT,
GL_UNSIGNED_INT,
GL_HALF_FLOAT,
GL_FLOAT,
GL_DOUBLE
};
vertex_array::vertex_array():
gl_array_id(0)
{
glGenVertexArrays(1, &gl_array_id);
}
vertex_array::~vertex_array()
{
glDeleteVertexArrays(1, &gl_array_id);
}
void vertex_array::bind(attribute_location_type location, const vertex_attribute& attribute)
{
if (attribute.buffer == nullptr)
{
throw std::invalid_argument("Cannot bind vertex attribute that has a null vertex buffer.");
}
if (attribute.components < 1 || attribute.components > 4)
{
throw std::invalid_argument("Cannot bind vertex attribute that has an unsupported number of components (" + std::to_string(attribute.components) + ")");
}
attributes[location] = attribute;
GLenum gl_type = vertex_attribute_type_lut[static_cast<std::size_t>(attribute.type)];
glBindVertexArray(gl_array_id);
glBindBuffer(GL_ARRAY_BUFFER, attribute.buffer->gl_buffer_id);
glVertexAttribPointer(
static_cast<GLuint>(location),
static_cast<GLint>(attribute.components),
gl_type,
GL_FALSE,
static_cast<GLsizei>(attribute.stride),
(const GLvoid*)attribute.offset);
glEnableVertexAttribArray(static_cast<GLuint>(location));
}
void vertex_array::unbind(attribute_location_type location)
{
if (auto it = attributes.find(location); it != attributes.end())
{
glBindVertexArray(gl_array_id);
glDisableVertexAttribArray(static_cast<GLuint>(location));
attributes.erase(it);
}
else
{
throw std::invalid_argument("Non-existent vertex attribute cannot be unbound.");
}
}
const typename vertex_array::attribute_map_type& vertex_array::get_attributes() const
{
return attributes;
}
} // namespace gl