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- /*
- * Copyright (C) 2021 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #include "gl/vertex-array.hpp"
- #include "gl/vertex-buffer.hpp"
- #include <glad/glad.h>
- #include <stdexcept>
- #include <string>
-
- namespace gl {
-
- static constexpr GLenum vertex_attribute_type_lut[] =
- {
- GL_BYTE,
- GL_UNSIGNED_BYTE,
- GL_SHORT,
- GL_UNSIGNED_SHORT,
- GL_INT,
- GL_UNSIGNED_INT,
- GL_HALF_FLOAT,
- GL_FLOAT,
- GL_DOUBLE
- };
-
- vertex_array::vertex_array():
- gl_array_id(0)
- {
- glGenVertexArrays(1, &gl_array_id);
- }
-
- vertex_array::~vertex_array()
- {
- glDeleteVertexArrays(1, &gl_array_id);
- }
-
- void vertex_array::bind(attribute_location_type location, const vertex_attribute& attribute)
- {
- if (attribute.buffer == nullptr)
- {
- throw std::invalid_argument("Cannot bind vertex attribute that has a null vertex buffer.");
- }
-
- if (attribute.components < 1 || attribute.components > 4)
- {
- throw std::invalid_argument("Cannot bind vertex attribute that has an unsupported number of components (" + std::to_string(attribute.components) + ")");
- }
-
- attributes[location] = attribute;
-
- GLenum gl_type = vertex_attribute_type_lut[static_cast<std::size_t>(attribute.type)];
- glBindVertexArray(gl_array_id);
- glBindBuffer(GL_ARRAY_BUFFER, attribute.buffer->gl_buffer_id);
- glVertexAttribPointer(
- static_cast<GLuint>(location),
- static_cast<GLint>(attribute.components),
- gl_type,
- GL_FALSE,
- static_cast<GLsizei>(attribute.stride),
- (const GLvoid*)attribute.offset);
- glEnableVertexAttribArray(static_cast<GLuint>(location));
- }
-
- void vertex_array::unbind(attribute_location_type location)
- {
- if (auto it = attributes.find(location); it != attributes.end())
- {
- glBindVertexArray(gl_array_id);
- glDisableVertexAttribArray(static_cast<GLuint>(location));
-
- attributes.erase(it);
- }
- else
- {
- throw std::invalid_argument("Non-existent vertex attribute cannot be unbound.");
- }
- }
-
- const typename vertex_array::attribute_map_type& vertex_array::get_attributes() const
- {
- return attributes;
- }
-
- } // namespace gl
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