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/*
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* Copyright (C) 2023 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "input/mapper.hpp"
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#include <cmath>
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namespace input {
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void mapper::connect(::event::queue& queue)
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{
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subscriptions.emplace_back(queue.subscribe<gamepad_axis_moved_event>(std::bind_front(&mapper::handle_gamepad_axis_moved, this)));
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subscriptions.emplace_back(queue.subscribe<gamepad_button_pressed_event>(std::bind_front(&mapper::handle_gamepad_button_pressed, this)));
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subscriptions.emplace_back(queue.subscribe<key_pressed_event>(std::bind_front(&mapper::handle_key_pressed, this)));
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subscriptions.emplace_back(queue.subscribe<mouse_button_pressed_event>(std::bind_front(&mapper::handle_mouse_button_pressed, this)));
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subscriptions.emplace_back(queue.subscribe<mouse_moved_event>(std::bind_front(&mapper::handle_mouse_moved, this)));
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subscriptions.emplace_back(queue.subscribe<mouse_scrolled_event>(std::bind_front(&mapper::handle_mouse_scrolled, this)));
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}
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void mapper::disconnect()
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{
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subscriptions.clear();
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}
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void mapper::handle_gamepad_axis_moved(const gamepad_axis_moved_event& event)
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{
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input_mapped_publisher.publish({std::shared_ptr<mapping>(new gamepad_axis_mapping(event.gamepad, event.axis, std::signbit(event.position)))});
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}
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void mapper::handle_gamepad_button_pressed(const gamepad_button_pressed_event& event)
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{
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input_mapped_publisher.publish({std::shared_ptr<mapping>(new gamepad_button_mapping(event.gamepad, event.button))});
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}
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void mapper::handle_key_pressed(const key_pressed_event& event)
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{
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input_mapped_publisher.publish({std::shared_ptr<mapping>(new key_mapping(event.keyboard, event.scancode))});
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}
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void mapper::handle_mouse_button_pressed(const mouse_button_pressed_event& event)
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{
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input_mapped_publisher.publish({std::shared_ptr<mapping>(new mouse_button_mapping(event.mouse, event.button))});
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}
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void mapper::handle_mouse_moved(const mouse_moved_event& event)
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{
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if (event.difference.x())
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{
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input_mapped_publisher.publish({std::shared_ptr<mapping>(new mouse_motion_mapping(event.mouse, mouse_motion_axis::x, std::signbit(static_cast<float>(event.difference.x()))))});
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}
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if (event.difference.y())
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{
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input_mapped_publisher.publish({std::shared_ptr<mapping>(new mouse_motion_mapping(event.mouse, mouse_motion_axis::y, std::signbit(static_cast<float>(event.difference.y()))))});
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}
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}
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void mapper::handle_mouse_scrolled(const mouse_scrolled_event& event)
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{
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if (event.velocity.x())
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{
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input_mapped_publisher.publish({std::shared_ptr<mapping>(new mouse_scroll_mapping(event.mouse, mouse_scroll_axis::x, std::signbit(event.velocity.x())))});
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}
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if (event.velocity.y())
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{
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input_mapped_publisher.publish({std::shared_ptr<mapping>(new mouse_scroll_mapping(event.mouse, mouse_scroll_axis::y, std::signbit(event.velocity.y())))});
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}
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}
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} // namespace input
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