💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2020 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "renderer/passes/clear-pass.hpp"
#include "rasterizer/rasterizer.hpp"
#include "rasterizer/framebuffer.hpp"
#include <glad/glad.h>
clear_pass::clear_pass(::rasterizer* rasterizer, const ::framebuffer* framebuffer):
render_pass(rasterizer, framebuffer),
clear_color_buffer(false),
clear_depth_buffer(false),
clear_stencil_buffer(false),
clear_color({0.0f, 0.0f, 0.0f, 0.0f}),
clear_depth(1.0f),
clear_stencil(0)
{}
clear_pass::~clear_pass()
{}
void clear_pass::render(render_context* context) const
{
if (clear_color_buffer)
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
if (clear_depth_buffer)
glDepthMask(GL_TRUE);
if (clear_stencil_buffer)
glStencilMask(0xFF);
rasterizer->use_framebuffer(*framebuffer);
auto viewport = framebuffer->get_dimensions();
rasterizer->set_viewport(0, 0, std::get<0>(viewport), std::get<1>(viewport));
rasterizer->set_clear_color(clear_color[0], clear_color[1], clear_color[2], clear_color[3]);
rasterizer->set_clear_depth(clear_depth);
rasterizer->set_clear_stencil(clear_stencil);
rasterizer->clear_framebuffer(clear_color_buffer, clear_depth_buffer, clear_stencil_buffer);
}
void clear_pass::set_cleared_buffers(bool color, bool depth, bool stencil)
{
clear_color_buffer = color;
clear_depth_buffer = depth;
clear_stencil_buffer = stencil;
}
void clear_pass::set_clear_color(const float4& color)
{
clear_color = color;
}
void clear_pass::set_clear_depth(float depth)
{
clear_depth = depth;
}
void clear_pass::set_clear_stencil(int stencil)
{
clear_stencil = stencil;
}