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- /*
- * Copyright (C) 2020 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #include "renderer/passes/clear-pass.hpp"
- #include "rasterizer/rasterizer.hpp"
- #include "rasterizer/framebuffer.hpp"
- #include <glad/glad.h>
-
- clear_pass::clear_pass(::rasterizer* rasterizer, const ::framebuffer* framebuffer):
- render_pass(rasterizer, framebuffer),
- clear_color_buffer(false),
- clear_depth_buffer(false),
- clear_stencil_buffer(false),
- clear_color({0.0f, 0.0f, 0.0f, 0.0f}),
- clear_depth(1.0f),
- clear_stencil(0)
- {}
-
- clear_pass::~clear_pass()
- {}
-
- void clear_pass::render(render_context* context) const
- {
- if (clear_color_buffer)
- glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- if (clear_depth_buffer)
- glDepthMask(GL_TRUE);
- if (clear_stencil_buffer)
- glStencilMask(0xFF);
-
- rasterizer->use_framebuffer(*framebuffer);
-
- auto viewport = framebuffer->get_dimensions();
- rasterizer->set_viewport(0, 0, std::get<0>(viewport), std::get<1>(viewport));
-
- rasterizer->set_clear_color(clear_color[0], clear_color[1], clear_color[2], clear_color[3]);
- rasterizer->set_clear_depth(clear_depth);
- rasterizer->set_clear_stencil(clear_stencil);
- rasterizer->clear_framebuffer(clear_color_buffer, clear_depth_buffer, clear_stencil_buffer);
- }
-
- void clear_pass::set_cleared_buffers(bool color, bool depth, bool stencil)
- {
- clear_color_buffer = color;
- clear_depth_buffer = depth;
- clear_stencil_buffer = stencil;
- }
-
- void clear_pass::set_clear_color(const float4& color)
- {
- clear_color = color;
- }
-
- void clear_pass::set_clear_depth(float depth)
- {
- clear_depth = depth;
- }
-
- void clear_pass::set_clear_stencil(int stencil)
- {
- clear_stencil = stencil;
- }
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