💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2017-2019 Christopher J. Howard
*
* This file is part of Antkeeper Source Code.
*
* Antkeeper Source Code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper Source Code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef LENS_HPP
#define LENS_HPP
#include "tool.hpp"
class ParticleSystem;
/**
* The lens tool can be used to burn ants.
*
* @see https://taylorpetrick.com/blog/post/dispersion-opengl
* @see https://taylorpetrick.com/portfolio/webgl/lense
*/
class Lens: public Tool
{
public:
/**
* Creates an instance of Lens.
*
* @param model Lens model
*/
Lens(const Model* model, Animator* animator);
/**
* Destroys an instance of Lens.
*/
~Lens();
/**
* Updates the lens.
*
* @param dt Application timestep.
*/
virtual void update(float dt);
void focus();
void unfocus();
void setSunDirection(const Vector3& direction);
void setParticleSystem(ParticleSystem* particleSystem);
/**
* Returns the spotlight.
*/
const Spotlight* getSpotlight() const;
Spotlight* getSpotlight();
private:
Spotlight spotlight;
float focusedDistance;
float unfocusedDistance;
float focusDuration;
float unfocusDuration;
float lensDistance;
float lastDistance;
bool focused;
Vector3 sunDirection;
Animation<float> focusAnimation;
Animation<float> unfocusAnimation;
AnimationClip<float> focusClip;
AnimationClip<float> unfocusClip;
bool wasActive;
ParticleSystem* particleSystem;
};
inline const Spotlight* Lens::getSpotlight() const
{
return &spotlight;
}
inline Spotlight* Lens::getSpotlight()
{
return &spotlight;
}
#endif // LENS_HPP