/* * Copyright (C) 2017-2019 Christopher J. Howard * * This file is part of Antkeeper Source Code. * * Antkeeper Source Code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper Source Code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper Source Code. If not, see . */ #ifndef LENS_HPP #define LENS_HPP #include "tool.hpp" class ParticleSystem; /** * The lens tool can be used to burn ants. * * @see https://taylorpetrick.com/blog/post/dispersion-opengl * @see https://taylorpetrick.com/portfolio/webgl/lense */ class Lens: public Tool { public: /** * Creates an instance of Lens. * * @param model Lens model */ Lens(const Model* model, Animator* animator); /** * Destroys an instance of Lens. */ ~Lens(); /** * Updates the lens. * * @param dt Application timestep. */ virtual void update(float dt); void focus(); void unfocus(); void setSunDirection(const Vector3& direction); void setParticleSystem(ParticleSystem* particleSystem); /** * Returns the spotlight. */ const Spotlight* getSpotlight() const; Spotlight* getSpotlight(); private: Spotlight spotlight; float focusedDistance; float unfocusedDistance; float focusDuration; float unfocusDuration; float lensDistance; float lastDistance; bool focused; Vector3 sunDirection; Animation focusAnimation; Animation unfocusAnimation; AnimationClip focusClip; AnimationClip unfocusClip; bool wasActive; ParticleSystem* particleSystem; }; inline const Spotlight* Lens::getSpotlight() const { return &spotlight; } inline Spotlight* Lens::getSpotlight() { return &spotlight; } #endif // LENS_HPP