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C. J. Howard 6840e8c9d2 Add tool events and tracking system 3 years ago
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behavior-system.cpp Refactor application to split into application class and separate game bootloader 3 years ago
behavior-system.hpp Refactor application to split into application class and separate game bootloader 3 years ago
camera-system.cpp Add parent component, spatial system, and make transform components support parent-child relationships 3 years ago
camera-system.hpp Improve orbit cam springing 3 years ago
collision-system.cpp Refactor application to split into application class and separate game bootloader 3 years ago
collision-system.hpp Refactor application to split into application class and separate game bootloader 3 years ago
constraint-system.cpp Add parent component, spatial system, and make transform components support parent-child relationships 3 years ago
constraint-system.hpp Refactor application to split into application class and separate game bootloader 3 years ago
control-system.cpp Add tool events and tracking system 3 years ago
control-system.hpp Add tool events and tracking system 3 years ago
entity-system.cpp Refactor application to split into application class and separate game bootloader 3 years ago
entity-system.hpp Refactor application to split into application class and separate game bootloader 3 years ago
locomotion-system.cpp Refactor application to split into application class and separate game bootloader 3 years ago
locomotion-system.hpp Refactor application to split into application class and separate game bootloader 3 years ago
nest-system.cpp Refactor application to split into application class and separate game bootloader 3 years ago
nest-system.hpp Refactor application to split into application class and separate game bootloader 3 years ago
render-system.cpp Add parent component, spatial system, and make transform components support parent-child relationships 3 years ago
render-system.hpp Add lens and flashlight spotlight 3 years ago
samara-system.cpp Add parent component, spatial system, and make transform components support parent-child relationships 3 years ago
samara-system.hpp Refactor application to split into application class and separate game bootloader 3 years ago
snapping-system.cpp Add parent component, spatial system, and make transform components support parent-child relationships 3 years ago
snapping-system.hpp Improve placement system and rename to snapping system, add spring constraint structure and helper function, improve camera easing via spring constraints 3 years ago
spatial-system.cpp Add parent component, spatial system, and make transform components support parent-child relationships 3 years ago
spatial-system.hpp Add parent component, spatial system, and make transform components support parent-child relationships 3 years ago
subterrain-system.cpp Refactor application to split into application class and separate game bootloader 3 years ago
subterrain-system.hpp Refactor application to split into application class and separate game bootloader 3 years ago
terrain-system.cpp Add parent component, spatial system, and make transform components support parent-child relationships 3 years ago
terrain-system.hpp Refactor application to split into application class and separate game bootloader 3 years ago
tool-system.cpp Add tool events and tracking system 3 years ago
tool-system.hpp Add tool events and tracking system 3 years ago
tracking-system.cpp Add tool events and tracking system 3 years ago
tracking-system.hpp Add tool events and tracking system 3 years ago
ui-system.cpp Make orbit cam spring oscillation frequencie tunable, add hz<->rads conversion functions, and fix relative mouse movement cursor visibility bug 3 years ago
ui-system.hpp Make orbit cam spring oscillation frequencie tunable, add hz<->rads conversion functions, and fix relative mouse movement cursor visibility bug 3 years ago
updatable-system.cpp Refactor application to split into application class and separate game bootloader 3 years ago
updatable-system.hpp Refactor application to split into application class and separate game bootloader 3 years ago
vegetation-system.cpp Improve placement system and rename to snapping system, add spring constraint structure and helper function, improve camera easing via spring constraints 3 years ago
vegetation-system.hpp Refactor application to split into application class and separate game bootloader 3 years ago