💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2020 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_CONTROL_SYSTEM_HPP
#define ANTKEEPER_CONTROL_SYSTEM_HPP
#include "game/systems/entity-system.hpp"
#include "event/event-handler.hpp"
#include "event/input-events.hpp"
#include "event/window-events.hpp"
#include "input/control.hpp"
#include "input/control-set.hpp"
#include "scene/model-instance.hpp"
#include "utility/fundamental-types.hpp"
class nest;
class camera;
class camera_system;
class control_system:
public entity_system,
public event_handler<mouse_moved_event>,
public event_handler<window_resized_event>
{
public:
control_system(entt::registry& registry);
virtual void update(double t, double dt);
void set_invert_mouse_x(bool invert);
void set_invert_mouse_y(bool invert);
void set_camera_system(camera_system* camera_system);
void set_nest(::nest* nest);
void set_tool(model_instance* tool);
void set_flashlight(entt::entity eid);
void set_camera_subject(entt::entity eid);
void set_viewport(const float4& viewport);
void set_underworld_camera(::camera* camera);
control_set* get_control_set();
control* get_move_forward_control();
control* get_move_back_control();
control* get_move_left_control();
control* get_move_right_control();
control* get_rotate_ccw_control();
control* get_rotate_cw_control();
control* get_tilt_up_control();
control* get_tilt_down_control();
control* get_zoom_in_control();
control* get_zoom_out_control();
control* get_adjust_camera_control();
control* get_ascend_control();
control* get_descend_control();
control* get_toggle_view_control();
control* get_tool_menu_control();
control* get_equip_lens_control();
control* get_equip_brush_control();
control* get_equip_forceps_control();
control* get_equip_marker_control();
control* get_equip_container_control();
control* get_equip_twig_control();
control* get_next_marker_control();
control* get_previous_marker_control();
control* get_use_tool_control();
private:
virtual void handle_event(const mouse_moved_event& event);
virtual void handle_event(const window_resized_event& event);
control_set control_set;
control move_forward_control;
control move_back_control;
control move_left_control;
control move_right_control;
control rotate_ccw_control;
control rotate_cw_control;
control tilt_up_control;
control tilt_down_control;
control zoom_in_control;
control zoom_out_control;
control adjust_camera_control;
control ascend_control;
control descend_control;
control toggle_view_control;
control tool_menu_control;
control equip_lens_control;
control equip_brush_control;
control equip_forceps_control;
control equip_marker_control;
control equip_container_control;
control equip_twig_control;
control next_marker_control;
control previous_marker_control;
control use_tool_control;
float zoom_speed;
float min_elevation;
float max_elevation;
float near_focal_distance;
float far_focal_distance;
float near_movement_speed;
float far_movement_speed;
float near_fov;
float far_fov;
float near_clip_near;
float far_clip_near;
float near_clip_far;
float far_clip_far;
float timestep;
float zoom;
camera_system* camera_system;
::nest* nest;
model_instance* tool;
float2 mouse_position;
float4 viewport;
entt::entity flashlight_eid;
entt::entity camera_subject_eid;
camera* underworld_camera;
float mouse_angle;
float old_mouse_angle;
float flashlight_turns;
float flashlight_turns_i;
float flashlight_turns_f;
};
inline control_set* control_system::get_control_set()
{
return &control_set;
}
inline control* control_system::get_move_forward_control()
{
return &move_forward_control;
}
inline control* control_system::get_move_back_control()
{
return &move_back_control;
}
inline control* control_system::get_move_left_control()
{
return &move_left_control;
}
inline control* control_system::get_move_right_control()
{
return &move_right_control;
}
inline control* control_system::get_rotate_ccw_control()
{
return &rotate_ccw_control;
}
inline control* control_system::get_rotate_cw_control()
{
return &rotate_cw_control;
}
inline control* control_system::get_tilt_up_control()
{
return &tilt_up_control;
}
inline control* control_system::get_tilt_down_control()
{
return &tilt_down_control;
}
inline control* control_system::get_zoom_in_control()
{
return &zoom_in_control;
}
inline control* control_system::get_zoom_out_control()
{
return &zoom_out_control;
}
inline control* control_system::get_adjust_camera_control()
{
return &adjust_camera_control;
}
inline control* control_system::get_ascend_control()
{
return &ascend_control;
}
inline control* control_system::get_descend_control()
{
return &descend_control;
}
inline control* control_system::get_toggle_view_control()
{
return &toggle_view_control;
}
inline control* control_system::get_tool_menu_control()
{
return &tool_menu_control;
}
inline control* control_system::get_equip_lens_control()
{
return &equip_lens_control;
}
inline control* control_system::get_equip_brush_control()
{
return &equip_brush_control;
}
inline control* control_system::get_equip_forceps_control()
{
return &equip_forceps_control;
}
inline control* control_system::get_equip_marker_control()
{
return &equip_marker_control;
}
inline control* control_system::get_equip_container_control()
{
return &equip_container_control;
}
inline control* control_system::get_equip_twig_control()
{
return &equip_twig_control;
}
inline control* control_system::get_next_marker_control()
{
return &next_marker_control;
}
inline control* control_system::get_previous_marker_control()
{
return &previous_marker_control;
}
inline control* control_system::get_use_tool_control()
{
return &use_tool_control;
}
#endif // ANTKEEPER_CONTROL_SYSTEM_HPP