💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "game/states/nuptial-flight.hpp"
#include "entity/systems/astronomy.hpp"
#include "entity/systems/orbit.hpp"
#include "renderer/material-property.hpp"
#include "animation/screen-transition.hpp"
#include "animation/ease.hpp"
#include "resources/config-file.hpp"
namespace game {
namespace state {
namespace nuptial_flight {
void enter(game::context* ctx)
{
// Pause motion of celestial objects
ctx->astronomy_system->set_time_scale(0.0);
ctx->orbit_system->set_time_scale(0.0);
// Start fade in from white
ctx->fade_transition_color->set_value({1, 1, 1});
ctx->fade_transition->transition(1.0f, true, ease<float>::in_quad);
}
void exit(game::context* ctx)
{
// Resume motion of celestial objects
const double time_scale = ctx->config->get<double>("time_scale");
ctx->astronomy_system->set_time_scale(time_scale);
ctx->orbit_system->set_time_scale(time_scale);
}
} // namespace nuptial_flight
} // namespace state
} // namespace game