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/*
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* Copyright (C) 2021 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "game/states/nuptial-flight.hpp"
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#include "entity/systems/astronomy.hpp"
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#include "entity/systems/orbit.hpp"
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#include "renderer/material-property.hpp"
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#include "animation/screen-transition.hpp"
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#include "animation/ease.hpp"
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#include "resources/config-file.hpp"
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namespace game {
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namespace state {
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namespace nuptial_flight {
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void enter(game::context* ctx)
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{
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// Pause motion of celestial objects
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ctx->astronomy_system->set_time_scale(0.0);
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ctx->orbit_system->set_time_scale(0.0);
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// Start fade in from white
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ctx->fade_transition_color->set_value({1, 1, 1});
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ctx->fade_transition->transition(1.0f, true, ease<float>::in_quad);
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}
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void exit(game::context* ctx)
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{
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// Resume motion of celestial objects
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const double time_scale = ctx->config->get<double>("time_scale");
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ctx->astronomy_system->set_time_scale(time_scale);
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ctx->orbit_system->set_time_scale(time_scale);
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}
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} // namespace nuptial_flight
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} // namespace state
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} // namespace game
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