/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #include "game/states/nuptial-flight.hpp" #include "entity/systems/astronomy.hpp" #include "entity/systems/orbit.hpp" #include "renderer/material-property.hpp" #include "animation/screen-transition.hpp" #include "animation/ease.hpp" #include "resources/config-file.hpp" namespace game { namespace state { namespace nuptial_flight { void enter(game::context* ctx) { // Pause motion of celestial objects ctx->astronomy_system->set_time_scale(0.0); ctx->orbit_system->set_time_scale(0.0); // Start fade in from white ctx->fade_transition_color->set_value({1, 1, 1}); ctx->fade_transition->transition(1.0f, true, ease::in_quad); } void exit(game::context* ctx) { // Resume motion of celestial objects const double time_scale = ctx->config->get("time_scale"); ctx->astronomy_system->set_time_scale(time_scale); ctx->orbit_system->set_time_scale(time_scale); } } // namespace nuptial_flight } // namespace state } // namespace game