💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "spatial-system.hpp"
#include "game/components/parent-component.hpp"
#include "game/components/transform-component.hpp"
using namespace ecs;
spatial_system::spatial_system(entt::registry& registry):
entity_system(registry)
{}
void spatial_system::update(double t, double dt)
{
/// @TODO: sort transforms by parent, for more multi-level hierarchies
// Process parent transforms first
registry.view<transform_component>().each(
[&](auto entity, auto& transform)
{
if (!registry.has<parent_component>(entity))
{
transform.world = transform.local;
}
});
// Process child transforms second
registry.view<transform_component>().each(
[&](auto entity, auto& transform)
{
if (registry.has<parent_component>(entity))
{
entt::entity parent = registry.get<parent_component>(entity).parent;
const transform_component& parent_transform = registry.get<transform_component>(parent);
transform.world = parent_transform.world * transform.local;
transform.warp = parent_transform.warp;
}
});
}