💿🐜 Antkeeper source code https://antkeeper.com
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

56 lines
1.8 KiB

  1. /*
  2. * Copyright (C) 2021 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #include "spatial-system.hpp"
  20. #include "game/components/parent-component.hpp"
  21. #include "game/components/transform-component.hpp"
  22. using namespace ecs;
  23. spatial_system::spatial_system(entt::registry& registry):
  24. entity_system(registry)
  25. {}
  26. void spatial_system::update(double t, double dt)
  27. {
  28. /// @TODO: sort transforms by parent, for more multi-level hierarchies
  29. // Process parent transforms first
  30. registry.view<transform_component>().each(
  31. [&](auto entity, auto& transform)
  32. {
  33. if (!registry.has<parent_component>(entity))
  34. {
  35. transform.world = transform.local;
  36. }
  37. });
  38. // Process child transforms second
  39. registry.view<transform_component>().each(
  40. [&](auto entity, auto& transform)
  41. {
  42. if (registry.has<parent_component>(entity))
  43. {
  44. entt::entity parent = registry.get<parent_component>(entity).parent;
  45. const transform_component& parent_transform = registry.get<transform_component>(parent);
  46. transform.world = parent_transform.world * transform.local;
  47. transform.warp = parent_transform.warp;
  48. }
  49. });
  50. }