💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2017 Christopher J. Howard
*
* This file is part of Antkeeper Source Code.
*
* Antkeeper Source Code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper Source Code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MATERIALS
#define MATERIALS
#include <emergent/emergent.hpp>
using namespace Emergent;
enum class MaterialFormat
{
UI,
PHYSICAL
};
class UIMaterial: public Material
{
public:
UIMaterial(): texture(nullptr) {}
virtual ~UIMaterial() {}
virtual unsigned int getMaterialFormatID() const;
Texture* texture;
};
inline unsigned int UIMaterial::getMaterialFormatID() const
{
return static_cast<unsigned int>(MaterialFormat::UI);
}
class PhysicalMaterial: public Material
{
public:
PhysicalMaterial():
colorMap(nullptr),
roughnessMap(nullptr),
metallicMap(nullptr),
specularMap(nullptr),
opacityMap(nullptr),
normalMap(nullptr)
{};
virtual ~PhysicalMaterial() {};
virtual unsigned int getMaterialFormatID() const;
Vector3 color;
float roughness;
float metallic;
float specular;
float opacity;
Texture* colorMap;
Texture* roughnessMap;
Texture* metallicMap;
Texture* specularMap;
Texture* opacityMap;
Texture* normalMap;
bool shadowCaster;
bool shadowReceiver;
};
inline unsigned int PhysicalMaterial::getMaterialFormatID() const
{
return static_cast<unsigned int>(MaterialFormat::PHYSICAL);
}
#endif // MATERIALS