/* * Copyright (C) 2017 Christopher J. Howard * * This file is part of Antkeeper Source Code. * * Antkeeper Source Code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper Source Code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper Source Code. If not, see . */ #ifndef MATERIALS #define MATERIALS #include using namespace Emergent; enum class MaterialFormat { UI, PHYSICAL }; class UIMaterial: public Material { public: UIMaterial(): texture(nullptr) {} virtual ~UIMaterial() {} virtual unsigned int getMaterialFormatID() const; Texture* texture; }; inline unsigned int UIMaterial::getMaterialFormatID() const { return static_cast(MaterialFormat::UI); } class PhysicalMaterial: public Material { public: PhysicalMaterial(): colorMap(nullptr), roughnessMap(nullptr), metallicMap(nullptr), specularMap(nullptr), opacityMap(nullptr), normalMap(nullptr) {}; virtual ~PhysicalMaterial() {}; virtual unsigned int getMaterialFormatID() const; Vector3 color; float roughness; float metallic; float specular; float opacity; Texture* colorMap; Texture* roughnessMap; Texture* metallicMap; Texture* specularMap; Texture* opacityMap; Texture* normalMap; bool shadowCaster; bool shadowReceiver; }; inline unsigned int PhysicalMaterial::getMaterialFormatID() const { return static_cast(MaterialFormat::PHYSICAL); } #endif // MATERIALS