💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2017 Christopher J. Howard
*
* This file is part of Antkeeper Source Code.
*
* Antkeeper Source Code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper Source Code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TOOL_HPP
#define TOOL_HPP
#include "../ui/tween.hpp"
#include <emergent/emergent.hpp>
using namespace Emergent;
class Ant;
class Colony;
class Navmesh;
class SurfaceCameraController;
/**
* Abstract base class for tools. Tools are the only way for the user to interact with the world.
*/
class Tool
{
public:
/**
* Creates an instance of Tool.
*/
Tool();
/**
* Destroys an instance of Tool.
*/
virtual ~Tool();
/**
* Updates the tool.
*
* @param dt Application timestep.
*/
virtual void update(float dt) = 0;
/**
* Activates or deactivates the tool.
*/
virtual void setActive(bool active);
/**
* Sets the picking position.
*
* @param pick Picking position
*/
void setPick(const Vector3& pick);
/**
* Sets the camera.
*
* @param camera Pointer to the camera.
*/
void setCameraController(const SurfaceCameraController* cameraController);
bool isActive() const;
/**
* Returns the model instance.
*/
const ModelInstance* getModelInstance() const;
ModelInstance* getModelInstance();
protected:
ModelInstance modelInstance;
bool active;
Vector3 pick;
const SurfaceCameraController* cameraController;
};
inline bool Tool::isActive() const
{
return active;
}
inline void Tool::setPick(const Vector3& pick)
{
this->pick = pick;
}
inline const ModelInstance* Tool::getModelInstance() const
{
return &modelInstance;
}
inline ModelInstance* Tool::getModelInstance()
{
return &modelInstance;
}
/**
* The forceps tool can pick up ants and place them anywhere in the world.
*/
class Forceps: public Tool
{
public:
enum class State
{
RELEASED,
RELEASING,
PINCHED,
PINCHING
};
/**
* Creates an instance of Forceps.
*
* @param model Forceps model
*/
Forceps(const Model* model);
/**
* Destroys an instance of Forceps.
*/
~Forceps();
/**
* Updates the forceps.
*
* @param dt Application timestep.
*/
virtual void update(float dt);
/**
* Pinches the forceps.
*/
void pinch();
/**
* Releases the forceps.
*/
void release();
/**
* Associates a colony with this forceps.
*
* @param colony Colony with which to associate.
*/
void setColony(Colony* colony);
void setNavmesh(Navmesh* navmesh);
/**
* Returns the current state of the forceps.
*/
Forceps::State getState() const;
/**
* Returns the suspended ant, if any.
*/
Ant* getSuspendedAnt() const;
private:
Forceps::State state;
Pose* pose;
const Animation* pinchAnimation;
const Animation* releaseAnimation;
float animationTime;
float animationTimeStep;
float hoverDistance;
Tweener* tweener;
Tween<float>* descentTween;
Tween<float>* ascentTween;
Vector3 translationBottom;
Vector3 translationTop;
Quaternion rotationTop;
Quaternion rotationBottom;
bool flipRotation;
Colony* colony;
Ant* targetedAnt;
Ant* suspendedAnt;
Navmesh* navmesh;
};
inline Forceps::State Forceps::getState() const
{
return state;
}
inline Ant* Forceps::getSuspendedAnt() const
{
return suspendedAnt;
}
/**
* The lens tool can be used to burn ants.
*/
class Lens: public Tool
{
public:
/**
* Creates an instance of Lens.
*
* @param model Lens model
*/
Lens(const Model* model);
/**
* Destroys an instance of Lens.
*/
~Lens();
/**
* Updates the lens.
*
* @param dt Application timestep.
*/
virtual void update(float dt);
/**
* Activates or deactivates the lens.
*/
virtual void setActive(bool active);
void focus();
void unfocus();
/**
* Associates a colony with this lens.
*
* @param colony Colony with which to associate.
*/
void setColony(Colony* colony);
void setSunDirection(const Vector3& direction);
/**
* Returns the spotlight.
*/
const Spotlight* getSpotlight() const;
Spotlight* getSpotlight();
private:
Spotlight spotlight;
float unfocusedDistance;
float focusedDistance;
bool focused;
Vector3 sunDirection;
Tweener* tweener;
Tween<float>* descentTween;
Tween<float>* ascentTween;
Colony* colony;
};
inline const Spotlight* Lens::getSpotlight() const
{
return &spotlight;
}
inline Spotlight* Lens::getSpotlight()
{
return &spotlight;
}
/**
* The brush tool can paint pheromones on the terrain.
*/
class Brush: public Tool
{
public:
Brush(const Model* model);
~Brush();
virtual void update(float dt);
void press();
void release();
/**
* Associates a colony with this brush.
*
* @param colony Colony with which to associate.
*/
void setColony(Colony* colony);
private:
void paint(const Vector2& position, float radius);
Pose* pose;
float hoverDistance;
bool descended;
Vector3 oldPick;
Tweener* tweener;
Tween<float>* descentTween;
Tween<float>* ascentTween;
float tiltAngle;
float targetTiltAngle;
Vector3 tiltAxis;
Vector3 targetTiltAxis;
Colony* colony;
};
#endif // TOOL_HPP