/*
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* Copyright (C) 2023 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ANTKEEPER_GAME_ECOREGION_HPP
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#define ANTKEEPER_GAME_ECOREGION_HPP
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#include <engine/math/vector.hpp>
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#include <engine/render/material.hpp>
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#include "game/ant/ant-gene-pool.hpp"
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#include <string>
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#include <random>
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#include <memory>
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/**
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*
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*/
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struct ecoregion
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{
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/// Ecoregion name.
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std::string name;
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/// Elevation, in meters.
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float elevation;
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/// Latitude, in radians.
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float latitude;
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/// Longitude, in radians.
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float longitude;
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/// Terrain material.
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std::shared_ptr<render::material> terrain_material;
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/// Terrain albedo.
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math::fvec3 terrain_albedo;
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/// Horizon material.
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std::shared_ptr<render::material> horizon_material;
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/// Array of gene pools.
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std::vector<ant_gene_pool> gene_pools;
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/// Discrete probability distribution of gene pools.
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std::discrete_distribution<std::size_t> gene_pool_distribution;
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};
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#endif // ANTKEEPER_GAME_ECOREGION_HPP
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